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<blockquote data-quote="Verequus" data-source="post: 2656334" data-attributes="member: 9135"><p>Regarding the problem, that +2 ability score increases count one time as two feats and one time only as one feat, I've decided to calculate the true costs of a +2 based on the individual benefits. Hopefully I haven't forgotten a benefit, because I like the end result:</p><p></p><p>Increased Strength gives a bonus to Strength checks and heightens both the maximum load and attack and damage rolls.</p><p>Increased Dexterity gives a bonus to Dexterity checks and to Reflex save and heightens both the AC and attack rolls with ranged weapons.</p><p>Increased Constitution gives a bonus to Constitution checks and to Fortitude save and increases the hit points.</p><p>Increased Intelligence gives a bonus to Intelligence checks, more languages and more skill points.</p><p>Increased Wisdom gives a bonus to Wisdom checks and to Will save.</p><p>Increased Charisma gives a bonus to Charisma checks.</p><p></p><p>Mental ability scores may increase also the save DC of spells. Add thus a feat to the total from above (only a third of a feat is applied to each mental stat, as the increase is only potential).</p><p></p><p></p><p>Strength costs for a +2 score increase:</p><p></p><p>2/5 feat for increased carrying capacity (doubling is one feat)</p><p>1/2 feat for attack bonus</p><p>1/2 feat for damage bonus</p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=2 feats worth</p><p></p><p>Dexterity costs for a +2 score increase:</p><p></p><p>1/2 feat for Reflex save</p><p>1/2 feat for attack bonus</p><p>1/2 feat for AC bonus</p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=2.1 feats worth</p><p></p><p>Constitution costs for a +2 score increase:</p><p></p><p>1/2 feat for Fortitude save</p><p>1 feat for hit points (Improved Toughness)</p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=2.1 feats worth</p><p></p><p>Intelligence costs for a +2 score increase:</p><p></p><p>0 feats for languages (no CR modifier for knowing languages)</p><p>1/10 feat for extra skill point</p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=0.7 feats worth</p><p></p><p>Wisdom costs for a +2 score increase:</p><p></p><p>1/2 feat for Will save</p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=1.1 feats worth</p><p></p><p>Charisma costs for a +2 score increase:</p><p></p><p>3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes)</p><p></p><p>=0.6 feats worth</p><p></p><p>Thus an increase of +2 for every ability score increases the CR by: 9.6 feats (Includes save DC). Averaged: 1.6 feats</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Verequus, post: 2656334, member: 9135"] Regarding the problem, that +2 ability score increases count one time as two feats and one time only as one feat, I've decided to calculate the true costs of a +2 based on the individual benefits. Hopefully I haven't forgotten a benefit, because I like the end result: Increased Strength gives a bonus to Strength checks and heightens both the maximum load and attack and damage rolls. Increased Dexterity gives a bonus to Dexterity checks and to Reflex save and heightens both the AC and attack rolls with ranged weapons. Increased Constitution gives a bonus to Constitution checks and to Fortitude save and increases the hit points. Increased Intelligence gives a bonus to Intelligence checks, more languages and more skill points. Increased Wisdom gives a bonus to Wisdom checks and to Will save. Increased Charisma gives a bonus to Charisma checks. Mental ability scores may increase also the save DC of spells. Add thus a feat to the total from above (only a third of a feat is applied to each mental stat, as the increase is only potential). Strength costs for a +2 score increase: 2/5 feat for increased carrying capacity (doubling is one feat) 1/2 feat for attack bonus 1/2 feat for damage bonus 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =2 feats worth Dexterity costs for a +2 score increase: 1/2 feat for Reflex save 1/2 feat for attack bonus 1/2 feat for AC bonus 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =2.1 feats worth Constitution costs for a +2 score increase: 1/2 feat for Fortitude save 1 feat for hit points (Improved Toughness) 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =2.1 feats worth Intelligence costs for a +2 score increase: 0 feats for languages (no CR modifier for knowing languages) 1/10 feat for extra skill point 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =0.7 feats worth Wisdom costs for a +2 score increase: 1/2 feat for Will save 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =1.1 feats worth Charisma costs for a +2 score increase: 3/5 feat for skill bonus (averaged over 36 skills over all 6 attributes) =0.6 feats worth Thus an increase of +2 for every ability score increases the CR by: 9.6 feats (Includes save DC). Averaged: 1.6 feats What do you think? [/QUOTE]
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