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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2663126" data-attributes="member: 326"><p>Hello there Ulitharid Lord - and welcome to the boards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks for all the votes so far. Unfortunately (counting Rulemaster who voted over msn messenger) it appears at the moment as though choices #1 and #3 are dead level. </p><p></p><p></p><p></p><p>I'll probably put that on the website - I have been meaning to add the Clay Guardian/Golem/Sentinel/Gargant/Colossi/Leviathan.</p><p></p><p>To be honest I am not sure if it works that well without making either major changes to the core golems or major changes to the golems in my Bestiary. My latest idea was that maybe the golems hit dice could be based on the strength modifier attributed to that material (where Flesh would be 9 HD, +0 strength).</p><p></p><p>That way you get:</p><p></p><p>Flesh 9 HD</p><p>Clay 13 HD</p><p>Stone 15 HD</p><p>Diamond 16 HD</p><p>Iron 22 HD</p><p>Mercury 26 HD</p><p>Gold 29 HD</p><p>Orichalcum 132 HD</p><p>Neutronium 251 HD</p><p></p><p>Although this looks like a major nerfing of the Neutronium Golem, it doesn't really change it that much - its base slam damage is still 100,000+, its hit points are still 1,000,000+. But I am just not sure the change is a good idea.</p><p></p><p>Oh, and Cheiromancer, the webspace provider still hasn't emailed me back since Friday - I don't know whats going on there. I'll email them again tonight.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2663126, member: 326"] Hello there Ulitharid Lord - and welcome to the boards! :) Thanks for all the votes so far. Unfortunately (counting Rulemaster who voted over msn messenger) it appears at the moment as though choices #1 and #3 are dead level. I'll probably put that on the website - I have been meaning to add the Clay Guardian/Golem/Sentinel/Gargant/Colossi/Leviathan. To be honest I am not sure if it works that well without making either major changes to the core golems or major changes to the golems in my Bestiary. My latest idea was that maybe the golems hit dice could be based on the strength modifier attributed to that material (where Flesh would be 9 HD, +0 strength). That way you get: Flesh 9 HD Clay 13 HD Stone 15 HD Diamond 16 HD Iron 22 HD Mercury 26 HD Gold 29 HD Orichalcum 132 HD Neutronium 251 HD Although this looks like a major nerfing of the Neutronium Golem, it doesn't really change it that much - its base slam damage is still 100,000+, its hit points are still 1,000,000+. But I am just not sure the change is a good idea. Oh, and Cheiromancer, the webspace provider still hasn't emailed me back since Friday - I don't know whats going on there. I'll email them again tonight. [/QUOTE]
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Another Immortals Handbook thread
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