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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2682554" data-attributes="member: 326"><p>Hey Borlon mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes, but at those high levels, the Fire Resistance becomes a resistance, whereas Anti-Magic is still an absolute. Theres no gradient - its an all or nothing approach.</p><p></p><p> </p><p></p><p>Yes.</p><p></p><p></p><p></p><p>Yes bt the point is that your high-level casters won't be able to distinguish between it because its either off or on. Which means its either useful (in which case the original flaws apply) or useless.</p><p></p><p></p><p></p><p>I don't see the point of making it relative for high-level characters and arbitrary for low-level characters.</p><p></p><p></p><p></p><p>The problem with this approach is that you are going to have multiple adjudications per round, per character. Will you have to roll for a characters attacks every hit to see if their vorpal sword is working? Will the opponent get the chance to test every defensive item/spell when they go to strike them in turn. This approach just seems like a bottomless pit of confusion.</p><p></p><p></p><p></p><p>Doen't my approach do all thsi with minimal fuss anyway!?</p><p></p><p>The only problem as I can see it is that you are worried that a 3rd-level spellcaster could still cast a spell on a greater deity of magic with a 36th-level Anti-Magic Field spell in effect. But as I see it the effects are going to be so negligable with the imposed penalty that they become inconsequential. Thats why I don't have a problem with it. </p><p></p><p>If monster 'x' has anti-magic, all you need do is up the level of it to neuter weaker casters.</p><p></p><p>eg. A 23HD Beholder might reduce the magic effect by 1/3 (-8 to DCs)</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2682554, member: 326"] Hey Borlon mate! :) Yes, but at those high levels, the Fire Resistance becomes a resistance, whereas Anti-Magic is still an absolute. Theres no gradient - its an all or nothing approach. Yes. Yes bt the point is that your high-level casters won't be able to distinguish between it because its either off or on. Which means its either useful (in which case the original flaws apply) or useless. I don't see the point of making it relative for high-level characters and arbitrary for low-level characters. The problem with this approach is that you are going to have multiple adjudications per round, per character. Will you have to roll for a characters attacks every hit to see if their vorpal sword is working? Will the opponent get the chance to test every defensive item/spell when they go to strike them in turn. This approach just seems like a bottomless pit of confusion. Doen't my approach do all thsi with minimal fuss anyway!? The only problem as I can see it is that you are worried that a 3rd-level spellcaster could still cast a spell on a greater deity of magic with a 36th-level Anti-Magic Field spell in effect. But as I see it the effects are going to be so negligable with the imposed penalty that they become inconsequential. Thats why I don't have a problem with it. If monster 'x' has anti-magic, all you need do is up the level of it to neuter weaker casters. eg. A 23HD Beholder might reduce the magic effect by 1/3 (-8 to DCs) [/QUOTE]
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