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Another Immortals Handbook thread
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<blockquote data-quote="Pssthpok" data-source="post: 2684563" data-attributes="member: 34725"><p>Well, having antimagic work like SR makes another absolute, if I'm not mistaken. As much as I see where UK is coming from on fractional reductions, that could be too much math just to figure out what's going on, and, as metioned, it weakens antimagic at non-epic levels.</p><p></p><p>It's easy enough to see how Borlon's idea works insofar as spellcasters. Reduce their caster level by 20 in an antimagic field. If that reduces their caster level below, say, 9th, then they cannot cast 5th-level spells or higher. Of course, this keeps non-epic antimagic the absolute same as it is now, but makes it a gradient at higher levels. Eventually, a 40th-level caster is almost unaffected by antimagic, except their ability to overcome SR. </p><p></p><p>With summoned and incorporeal creatures, it would have to work two different ways: one, in the case of summoned creatures, it would stamp the caster level of the summon spell down by 20. If this reduces the caster level to below the required level to cast said summon, then the creature winks out. So, a 29th-level caster could cast summon monster V in an antimagic field and have no problems, but his summon monster VII fails. If antimagic field is cast in an area where there are summoned creatures who have SR, the caster needs to overcome their SR as normal.</p><p>Incorporeal creatures would disappear/lose their ability to manifest if their HD is 20 or less. </p><p></p><p>With items, if their caster level is 20 or less, they cease to function. So, an epic weapon with a caster level in the 30s would be fine in an antimagic field, but your <em>periapt of wisdom +4</em> stops working. </p><p></p><p>Rather than the six-level increase UK proposes, one could simply Heighten antimagic field, each level increasing the amount by which things are reduced. So, a wizard casting a 19th-level antimagic spell would reduce caster levels by 33, wink out incorporeal creatures with fewer than 34 HD, and nullify items with a caster level lower than 34th.</p><p></p><p>Just my thoughts, anyway. Have fun.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 2684563, member: 34725"] Well, having antimagic work like SR makes another absolute, if I'm not mistaken. As much as I see where UK is coming from on fractional reductions, that could be too much math just to figure out what's going on, and, as metioned, it weakens antimagic at non-epic levels. It's easy enough to see how Borlon's idea works insofar as spellcasters. Reduce their caster level by 20 in an antimagic field. If that reduces their caster level below, say, 9th, then they cannot cast 5th-level spells or higher. Of course, this keeps non-epic antimagic the absolute same as it is now, but makes it a gradient at higher levels. Eventually, a 40th-level caster is almost unaffected by antimagic, except their ability to overcome SR. With summoned and incorporeal creatures, it would have to work two different ways: one, in the case of summoned creatures, it would stamp the caster level of the summon spell down by 20. If this reduces the caster level to below the required level to cast said summon, then the creature winks out. So, a 29th-level caster could cast summon monster V in an antimagic field and have no problems, but his summon monster VII fails. If antimagic field is cast in an area where there are summoned creatures who have SR, the caster needs to overcome their SR as normal. Incorporeal creatures would disappear/lose their ability to manifest if their HD is 20 or less. With items, if their caster level is 20 or less, they cease to function. So, an epic weapon with a caster level in the 30s would be fine in an antimagic field, but your [i]periapt of wisdom +4[/i] stops working. Rather than the six-level increase UK proposes, one could simply Heighten antimagic field, each level increasing the amount by which things are reduced. So, a wizard casting a 19th-level antimagic spell would reduce caster levels by 33, wink out incorporeal creatures with fewer than 34 HD, and nullify items with a caster level lower than 34th. Just my thoughts, anyway. Have fun. [/QUOTE]
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