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<blockquote data-quote="Fieari" data-source="post: 2762971" data-attributes="member: 16221"><p>Here's another design principle I was just thinking about. At low levels, the bonuses you get to a die roll have a much smaler influence effect on your abilities than at high levels, at which point you may as well just stop rolling, since a varience of only 20 won't get you anywhere.</p><p></p><p>But at bonuses of a mere, say, 20, rolling the d20 can potentially DOUBLE your bonus in terms of what you actually get. If your skill at Balance is 20, you can hit a DC 40 with a really lucky roll. At higher bonuses, the impact of the roll is less, and less, and less, and less.</p><p></p><p>My thought is that what if every time your bonus increases by 20, you double your d20 roll (or perhaps roll an additional d20). Start doing this when in the epic levels, so when your bonus to something is 40, that would be the first time you double, and then 60 would be triple, 80 would be quadruple, etc.</p><p></p><p>This obviously has big effects on what you can do, but consider the Encounter Level chart. As you go up in levels, the range of foes you should be able to handle goes up as well. At the moment, that involves the fact that sometimes, you have to 100% avoid certain attacks in order to be effective (because they ALWAYS work on you), or you are denied certain effects because they're 100% ineffective. But with this system, I suspect that there would be more <em>variety</em> amongst the foes that the EL chart say you should be able to fight.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Fieari, post: 2762971, member: 16221"] Here's another design principle I was just thinking about. At low levels, the bonuses you get to a die roll have a much smaler influence effect on your abilities than at high levels, at which point you may as well just stop rolling, since a varience of only 20 won't get you anywhere. But at bonuses of a mere, say, 20, rolling the d20 can potentially DOUBLE your bonus in terms of what you actually get. If your skill at Balance is 20, you can hit a DC 40 with a really lucky roll. At higher bonuses, the impact of the roll is less, and less, and less, and less. My thought is that what if every time your bonus increases by 20, you double your d20 roll (or perhaps roll an additional d20). Start doing this when in the epic levels, so when your bonus to something is 40, that would be the first time you double, and then 60 would be triple, 80 would be quadruple, etc. This obviously has big effects on what you can do, but consider the Encounter Level chart. As you go up in levels, the range of foes you should be able to handle goes up as well. At the moment, that involves the fact that sometimes, you have to 100% avoid certain attacks in order to be effective (because they ALWAYS work on you), or you are denied certain effects because they're 100% ineffective. But with this system, I suspect that there would be more [i]variety[/i] amongst the foes that the EL chart say you should be able to fight. Thoughts? [/QUOTE]
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