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Another Immortals Handbook thread
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<blockquote data-quote="Anabstercorian" data-source="post: 2794753" data-attributes="member: 2550"><p>Ah, and just when I needed the Nexus Dragon, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Everybody, when you get the document, make a post, and I'll work out a collective proof-reading plan - dole out who proofreads what, and so forth.</p><p></p><p>Okay, under Amidah, you reference his 'casater' level. A minor typo, but easy to fix. Thought I'd mention.</p><p></p><p>I really like your fix for the force golem. Makes a lot of sense and well defined.</p><p></p><p>Diamond Golem's cascading slam: I'd change from "A successful save halts all current cascading damage." to "A successful save prevents damage and ends the effect," but that's just nitpicky.</p><p></p><p>Re: Echoing weapon. I'm not totally sure that weapon enchantment is wise - it takes the absurd situation of the Bag of Snails that 3.5 took pains to remove and makes it even worse. On the other hand, +25 is a lot. I'll leave it to your expertise to determine.</p><p>(Actually, scratch that - there's no way any of the snails will survive the first hit, so this isn't something that can be conveniently arranged. Your foes will just have to have the sense to fight you one-on-one, or die horrifically.)</p><p></p><p>Re: Cometary Dragon: <strong>BAD KRUST.</strong> Any version of Seventh Sense that involves replaying rounds is a pain in the ass and you should be able to do better. Save it for the print version, though.</p><p></p><p>Re: Quintessence Elemental: I maintain that the wording on Soul Mastery is vague. Let's say you've got a Quintessence Elemental and Zeus fighting against a Quintessence Elemental and Hades. Zeus and Hades attack each other - do they get their Divine bonuses?</p><p>Still, nice job with Schism, that clarified a lot.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 2794753, member: 2550"] Ah, and just when I needed the Nexus Dragon, too. :D Everybody, when you get the document, make a post, and I'll work out a collective proof-reading plan - dole out who proofreads what, and so forth. Okay, under Amidah, you reference his 'casater' level. A minor typo, but easy to fix. Thought I'd mention. I really like your fix for the force golem. Makes a lot of sense and well defined. Diamond Golem's cascading slam: I'd change from "A successful save halts all current cascading damage." to "A successful save prevents damage and ends the effect," but that's just nitpicky. Re: Echoing weapon. I'm not totally sure that weapon enchantment is wise - it takes the absurd situation of the Bag of Snails that 3.5 took pains to remove and makes it even worse. On the other hand, +25 is a lot. I'll leave it to your expertise to determine. (Actually, scratch that - there's no way any of the snails will survive the first hit, so this isn't something that can be conveniently arranged. Your foes will just have to have the sense to fight you one-on-one, or die horrifically.) Re: Cometary Dragon: [b]BAD KRUST.[/b] Any version of Seventh Sense that involves replaying rounds is a pain in the ass and you should be able to do better. Save it for the print version, though. Re: Quintessence Elemental: I maintain that the wording on Soul Mastery is vague. Let's say you've got a Quintessence Elemental and Zeus fighting against a Quintessence Elemental and Hades. Zeus and Hades attack each other - do they get their Divine bonuses? Still, nice job with Schism, that clarified a lot. [/QUOTE]
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