HellHound
ENnies winner and NOT Scrappy Doo
Speed, Personal
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Targets: Self
Duration: 1 round/level
The caster can move more quickly than normal. This grants the caster the ability to make an additional move action each round for the duration of the spell.
A speeded creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes the caster lose Dexterity bonus to Armor Class (if any) also causes the loss of dodge bonuses. All of the speeded creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 10 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple speed effects don’t stack.
Material Component: A pinch of sugar.
Speed, Mass
Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures can move more quickly than normal. This grants the targets the ability to make an additional move action each round for the duration of the spell.
A speeded creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes the caster lose Dexterity bonus to Armor Class (if any) also causes the loss of dodge bonuses. All of the speeded creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 10 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple speed effects don’t stack.
Material Component: A sprinkling of sugar.
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Not sure on levels of these, or if they seem to break the game in any way - I haven't tested them heavily until now, and plan on beginning to test them shortly. Comments are MORE than welcome.
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Targets: Self
Duration: 1 round/level
The caster can move more quickly than normal. This grants the caster the ability to make an additional move action each round for the duration of the spell.
A speeded creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes the caster lose Dexterity bonus to Armor Class (if any) also causes the loss of dodge bonuses. All of the speeded creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 10 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple speed effects don’t stack.
Material Component: A pinch of sugar.
Speed, Mass
Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures can move more quickly than normal. This grants the targets the ability to make an additional move action each round for the duration of the spell.
A speeded creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes the caster lose Dexterity bonus to Armor Class (if any) also causes the loss of dodge bonuses. All of the speeded creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 10 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple speed effects don’t stack.
Material Component: A sprinkling of sugar.
---
Not sure on levels of these, or if they seem to break the game in any way - I haven't tested them heavily until now, and plan on beginning to test them shortly. Comments are MORE than welcome.