DreamChaser
Explorer
Actually, with the changes to the "hits" and rereading to discover that a "1" was always a failure regardless of what the total came up to, I'm liking this system more. I think that a 5% fixed chance is probably good. Making it 10% with a feat to reduce it makes that feat too much of a must have. Every caster will take it.
I like what you did with armor, and the ability to cast spells more slowly for a bonus. The way you changed the "hits" makes the system less prone to the spiral of degeneration.
More Questions:
Wizards, clerics, & druids--do they lose their spells when they cast them? This is a major issue because...
if they do: they are weakened horribly by this system, since a 5th level wizard with a high intelligence would have 14 spells each day, that he had a chance of failure with.
if they don't: they are strengthened all out of proportion with sorcerers because they essentially choose a repertoire of 14 spells each day while a sorcerer is limited to a fixed repertoire of 12. Both can cast forever, but the wizard's versatility blows the small bonus that a sorcerer gains out of the water.
What about multiclassed casters? Do they have a seperate magic modifier (this should be base casting bonus or BCB) for each class or is it one total?
DC
I like what you did with armor, and the ability to cast spells more slowly for a bonus. The way you changed the "hits" makes the system less prone to the spiral of degeneration.
More Questions:
Wizards, clerics, & druids--do they lose their spells when they cast them? This is a major issue because...
if they do: they are weakened horribly by this system, since a 5th level wizard with a high intelligence would have 14 spells each day, that he had a chance of failure with.
if they don't: they are strengthened all out of proportion with sorcerers because they essentially choose a repertoire of 14 spells each day while a sorcerer is limited to a fixed repertoire of 12. Both can cast forever, but the wizard's versatility blows the small bonus that a sorcerer gains out of the water.
What about multiclassed casters? Do they have a seperate magic modifier (this should be base casting bonus or BCB) for each class or is it one total?
DC