Another Publisher Signs with INDIE PRESS REVOLUTION!

Ed Cha

Community Supporter
TWISTED CONFESSIONS SIGNS WITH INDIE PRESS REVOLUTION!
Publisher of fast-pace, high-stakes RPG called Fastlane is the 13th member to join network
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New York, NY (April 5) - Twisted Confessions, the personal independent publishing venture of author and hypnotist Alexander Cherry, has signed with Indie Press Revolution (IPR) to carry its exciting new game Fastlane.

"This one of those games that I feel we had to carry at IPR," says Ed Cha, Chairman of IPR. "It's not like any other RPG book I've ever read or played before. Fastlane is highly addictive and adrenaline-pumping!"

Fastlane uses roulette-based rules to set a fast-pace game with high-stakes where characters live fast, die young, and leave a good-looking corpse. There are many highs and lows in Fastlane that make it a highly-charged and fun game to play.

"Clinton (R. Nixon), who designed the highly-popular RPG The Shadow of Yesterday, recommended that Alexander look us up," says Brennan Taylor, CEO of IPR. "Apparently, Clinton couldn't say enough good things about us! We looked at Alexander's game, loved it, and decided to sign him on."

In Fastlane, players have almost complete control over how much risk they're willing to take for their characters. In the end though, it is the wheel that determines everyone's fates.

"Fastlane isn't about the long run," says Alexander. "It isn't about the future or the past. It's about the NOW."

Character creation is easy and rules are clearly explained. Because the game is genre-neutral, it can be used in any setting.

"This game's got a lot of flair and style to it," says Ed. "Yet, it's flexible enough to be used with any backdrop really."

Attitude and passion are key in Fastlane. As a character, you can get a bonus when you go after what matters most or when acting according to your own style.

"Fastlane is universal, but not generic," says Alexander. "I didn't want to bias the game towards any particular setting or genre. That doesn't mean it doesn't have its own tone though."

This is a game of unchecked indulgence and reckless abandon, insatiable lusts and lofty ambitions, a roller coaster of sky-high peaks and rock-bottom valleys in a world of decadence and debasement.

"Fastlane is experimental and daring," says Brennan. "I think it is a really good game and we're proud to carry it at IPR.

IN OTHER NEWS:

Dawning Star: Operation Quick Launch should be ready to ship sometime next week. There is a review posted by EN World staff reviewer Crothian here and a Silven Crossroads review here.

Other reviews: The Shadow of Yesterday (GamingReport), Capes (RPG.net), and Conspiracy of Shadows (GamingReport).

IPR is no longer offering shares for sale at this time. Thank you for everyone's interest in IPR. There will be an announcement the next time we open up ownership for outside investors.

First quarter 2005 revenues and profits have shot up! More details later.
 

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Well, I guess I should fire myself since I write all the press releases. Can you tell me what exactly is wrong with them?

Considering I worked in PR for several years in Washington, D.C. and New York City and placed hundreds of articles in publications like The New York Times, The Washington Post, The Financial Times, The Wall Street Journal, and elsewhere, I'm curious to know what you're talking about.
 
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I won't speak for the Baron, but I'll say this: The press releases are exactly what I would expect you to send to magazines, newspapers, etc. For a forum such as this, the use of self-serving quotes seems a little cheesy. For posts here (and RPGnet, etc.), I would leave the text but take out the quotes.

E.g., instead of:

In Fastlane, players have almost complete control over how much risk they're willing to take for their characters. In the end though, it is the wheel that determines everyone's fates.

"Fastlane isn't about the long run," says Alexander. "It isn't about the future or the past. It's about the NOW."

Character creation is easy and rules are clearly explained. Because the game is genre-neutral, it can be used in any setting.

Just use:

In Fastlane, players have almost complete control over how much risk they're willing to take for their characters. In the end though, it is the wheel that determines everyone's fates. Character creation is easy and rules are clearly explained. Because the game is genre-neutral, it can be used in any setting. Fastlane isn't about the long run. It isn't about the future or the past. It's about the NOW.

Just my 2cp. Of course, I'll also say that I've got a lot more important things to worry about than the nuance of a company's press releases. After all, the important thing is that IPR's got Fastlane!

(And, yes, I'm a proud IPR member.)
 

I guess the problem is they are a bit too professional looking, which seems somewhat out of place. I mean, while obviously RPGs are a real business, it tends to be a more informal one, for better or for worse.
 

Justin D. Jacobson said:
For a forum such as this, the use of self-serving quotes seems a little cheesy.

But the cheese is what attracts the mice! :D

All kidding aside, I sometimes put in quirky quotes to get attention and make the press releases look less serious. A press release with no quotes is not as fun to read.

I'm getting mixed messages here though. Justin is saying the quotes are cheesy and Jeremy is saying they sound too serious. *confused* :confused:
 

Congrats! I'm glad to see that IPR is growing at a fast pace.

By the way, I thought the press release was just fine. :)
 


Ed Cha said:
I'm getting mixed messages here though. Justin is saying the quotes are cheesy and Jeremy is saying they sound too serious. *confused* :confused:

Maybe they're both right - maybe they are seriously cheesy? :)

Congrats on the new signing, guys!
 


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