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Answering Questions about Draconomicon: Metallic Dragons (was: Primal Power Preview)
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<blockquote data-quote="MrMyth" data-source="post: 4972968" data-attributes="member: 61155"><p>There is no way '<em>for you' </em>to hide the silliness of this mechanic. Clearly, many other DMs feel differently, and feel they are entirely capable of doing so, and you really aren't in a position to speak on their behalf. Or to imply that it only works if their players are drunk.</p><p></p><p>I mean, I genuinely am sorry that you don't feel you are a capable enough DM to pull this off. But one of the best parts of 4E has been given the DM the ability to weave together imagination, description and powers into a seamless whole. I admit some situations are more challenging than others, but it clearly is doable, and claiming otherwise is simply a dismissal of the accomplishments of a lot of skilled DMs out there. </p><p></p><p></p><p></p><p>Yeah, uh... you are aware that you can, in fact, run the dragons precisely that way. Have the PCs fight them one at a time. But I'm guessing they feel that fighting a bunch of gold dragons in a row wouldn't be very good game design, and so didn't go that route. That doesn't mean you can't if you want to. But establishing that as the default - that Bahamut always has these allies, and that either the PCs fight them as a group (a terrible, terrible idea) or that they have to lure them away (removing them as a part of the encounter anyway)... yeah, that's just a bad idea, and bad design, no matter how you look at it.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4972968, member: 61155"] There is no way '[I]for you' [/I]to hide the silliness of this mechanic. Clearly, many other DMs feel differently, and feel they are entirely capable of doing so, and you really aren't in a position to speak on their behalf. Or to imply that it only works if their players are drunk. I mean, I genuinely am sorry that you don't feel you are a capable enough DM to pull this off. But one of the best parts of 4E has been given the DM the ability to weave together imagination, description and powers into a seamless whole. I admit some situations are more challenging than others, but it clearly is doable, and claiming otherwise is simply a dismissal of the accomplishments of a lot of skilled DMs out there. Yeah, uh... you are aware that you can, in fact, run the dragons precisely that way. Have the PCs fight them one at a time. But I'm guessing they feel that fighting a bunch of gold dragons in a row wouldn't be very good game design, and so didn't go that route. That doesn't mean you can't if you want to. But establishing that as the default - that Bahamut always has these allies, and that either the PCs fight them as a group (a terrible, terrible idea) or that they have to lure them away (removing them as a part of the encounter anyway)... yeah, that's just a bad idea, and bad design, no matter how you look at it. [/QUOTE]
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