Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anti-Magic Characters in D&D: Possible?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takasi" data-source="post: 3035342" data-attributes="member: 20194"><p>OK, I'm going to post this to the DM and ask if it looks OK. It isn't exactly like the Iron Heroes book because it uses AC instead of defense bonus, and I got kind of lazy on a few things so bear with me. In general though does this look balanced for a character that will not be able to have any type of magic items?</p><p></p><p>Sir Herold Glegane</p><p>Male human armiger 1</p><p>LE Medium humanoid (human)</p><p>Languages Bretonnian</p><p>---------------------------------------------------------</p><p>AC 19, touch 11, flat-footed 19; light fort (25% crit failure)</p><p>hp 12 (1 HD, 1d4+6); reserve 12; DR 1/magic</p><p>Immune magic (helpful)</p><p>Fort +3, Ref +2, Will +0 (IH rules: Saves are +1 per lvl)</p><p>---------------------------------------------------------</p><p>Spd 30 ft.</p><p>Melee longsword +3 (1d8+2 / 19-20)</p><p>Ranged longbow +2 (1d8)</p><p>Base Atk +1; Grp +3</p><p>---------------------------------------------------------</p><p>Str 14, Dex 13, Con 15, Int 10, Wis 8, Cha 12</p><p>SQ healing reserve (heal 1 hp per minute up to reserve amount), master armorer (speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity)</p><p>Feats Armor Mastery 2 (+1 DR, light fort), Shield Mastery 2 (+1 shield bonus)</p><p>Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)</p><p>Skills Craft (Master Armorer) +6, Ride +5, Diplomacy +5</p><p>Possessions Heavy Steel Shield (20 gp, AC +3, CP -2, 15 lbs), Scale Mail (50 gp, AC +4, CP -4, DR 1/magic, 30 lbs), longsword</p><p></p><p></p><p>Sir Herold Glegane</p><p>Male human armiger 5</p><p>LE Medium humanoid (human)</p><p>Languages Bretonnian</p><p>---------------------------------------------------------</p><p>AC 24, touch 11, flat-footed 24; light fort (25% crit failure); uncanny dodge; dodge +2</p><p>hp 54 (5 HD, 1d4+6); reserve 54; DR 2/magic</p><p>Immune magic (helpful)</p><p>Fort +8, Ref +6, Will +4 (IH rules: Saves are +1 per lvl)</p><p>---------------------------------------------------------</p><p>Spd 30 ft.</p><p>Melee longsword +8 (1d8+4 / 19-20)</p><p>Ranged longbow +6 (1d8)</p><p>Base Atk +5; Grp +7</p><p>---------------------------------------------------------</p><p>Str 14, Dex 13, Con 16, Int 10, Wis 8, Cha 12</p><p>SQ Superior Armor Bonus +3, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (AC Red 1, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4)</p><p>Feats Armor Mastery 4 (+2 DR, light fort, -2 ACP, max dex +1), Shield Mastery 4 (+2 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 3 (+2 dodge bonus against 2 opponents, earn tokens for every miss, use tokens to increase dodge bonus), Weapon Focus (longsword) 2 (+1 attack bonus, +2 damage)</p><p>Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)</p><p>Skills Craft (Master Armorer) +11, Ride +9, Diplomacy +9</p><p>Possessions Heavy Steel Shield (20 gp, AC +4, CP -2, 15 lbs), Chainmail (50 gp, AC +8, CP -3, DR 2/magic, 30 lbs), longsword</p><p></p><p></p><p>Sir Herold Glegane</p><p>Male human armiger 10</p><p>LE Medium humanoid (human)</p><p>Languages Bretonnian</p><p>---------------------------------------------------------</p><p>AC 33, touch 12, flat-footed 33; light fort (25% crit failure); uncanny dodge; dodge +2</p><p>hp 116 (10 HD, 1d4+6); reserve 116; DR 3/- (applies to energy attacks and spells)</p><p>Immune magic (helpful)</p><p>Fort +13, Ref +12, Will +9 (IH rules: Saves are +1 per lvl)</p><p>---------------------------------------------------------</p><p>Spd 30 ft.</p><p>Melee longsword +14/+9 (1d8+4 / 17-20)</p><p>Ranged longbow +12/+7 (1d8)</p><p>Base Atk +10/+5; Grp +12</p><p>---------------------------------------------------------</p><p>Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12</p><p>SQ Superior Armor Bonus +7, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +1, AC Red 2, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+1/2lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks)</p><p>Feats Armor Mastery 6 (+3 DR, light fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 6 (+3 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 5 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally), Weapon Focus (longsword) 4 (+2 attack bonus, +2 damage), Improved Critical (longsword) 4 (double crit threat range), Mobility 5 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO), Deflect Missiles 5 (deflect ranged hits for 0 damage)</p><p>Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)</p><p>Skills Craft (Master Armorer) +16, Ride +15 Diplomacy +14</p><p>Possessions Heavy Steel Shield (20 gp, AC +5, CP -2, 15 lbs), Fullplate (50 gp, AC +15, CP -3, DR 2/magic, 30 lbs), longsword</p><p></p><p></p><p>Sir Herold Glegane</p><p>Male human armiger 15</p><p>LE Medium humanoid (human)</p><p>Languages Bretonnian</p><p>---------------------------------------------------------</p><p>AC 39, touch 12, flat-footed 39; heavy fort (50% crit failure); improved uncanny dodge; dodge +2</p><p>hp 173 (15 HD, 1d4+6); reserve 173; DR 5/- (applies to energy attacks and spells)</p><p>Immune magic (helpful)</p><p>Fort +18, Ref +17, Will +14 (IH rules: Saves are +1 per lvl)</p><p>---------------------------------------------------------</p><p>Spd 30 ft.</p><p>Melee longsword +19/+14/+9 (1d8+6 / 15-20)</p><p>Ranged longbow +17/+12/+7 (1d8)</p><p>Base Atk +15/+10/+5; Grp +17</p><p>---------------------------------------------------------</p><p>Str 14, Dex 14, Con 17, Int 10, Wis 8, Cha 12</p><p>SQ Superior Armor Bonus +11, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers)</p><p>Feats Armor Mastery 9 (+5 DR, heavy fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO), Dodge 8 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus), Weapon Focus (longsword) 7 (+2 attack bonus, +4 damage), Improved Critical (longsword) 7 (triple crit threat range, +4 to confirm crits), Mobility 8 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 8 (Deflect ranged weapons for 0 damage), Combat Expertise 6 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge)</p><p>Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)</p><p>Skills Craft (Master Armorer) +21, Ride +20 Diplomacy +19</p><p>Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +19, CP -3, DR 2/magic, 30 lbs), longsword</p><p></p><p></p><p>Sir Herold Glegane</p><p>Male human armiger 20</p><p>LE Medium humanoid (human)</p><p>Languages Bretonnian</p><p>---------------------------------------------------------</p><p>AC 43, touch 12, flat-footed 43; immune crits; improved uncanny dodge; dodge +2</p><p>hp 250 (15 HD, 1d4+6); reserve 250; DR 10/- (applies to energy attacks and spells)</p><p>Immune magic (helpful)</p><p>Fort +24, Ref +22, Will +19 (IH rules: Saves are +1 per lvl)</p><p>---------------------------------------------------------</p><p>Spd 30 ft.</p><p>Melee longsword +25/+20/+15/+10 (1d8+6 / 15-20)</p><p>Ranged longbow +22/+17/+12/+7 (1d8)</p><p>Base Atk +20/+15/+10/+5; Grp +17</p><p>---------------------------------------------------------</p><p>Str 14, Dex 14, Con 19, Int 10, Wis 8, Cha 12</p><p>SQ Superior Armor Bonus +15, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers), Supreme Reinforced Defenses (+5 DR)</p><p>Feats Armor Mastery 10 (+5 DR, immune crits, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO, foe that strikes shield must win str check or drop weapon), Dodge 9 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus, opponents suffer -2 attack penalty if they miss), Weapon Focus (longsword, lance, longbow, shield) 8 (+3 attack bonus, +4 damage), Improved Critical (longsword) 8 (triple crit threat range, +4 to confirm crits), Mobility 9 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 10 (Deflect ranged weapons for 0 damage), Combat Expertise 7 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge)</p><p>Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)</p><p>Skills Craft (Master Armorer) +27, Ride +25, Diplomacy +24</p><p>Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +23, CP -3, DR 2/magic, 30 lbs), longsword</p></blockquote><p></p>
[QUOTE="takasi, post: 3035342, member: 20194"] OK, I'm going to post this to the DM and ask if it looks OK. It isn't exactly like the Iron Heroes book because it uses AC instead of defense bonus, and I got kind of lazy on a few things so bear with me. In general though does this look balanced for a character that will not be able to have any type of magic items? Sir Herold Glegane Male human armiger 1 LE Medium humanoid (human) Languages Bretonnian --------------------------------------------------------- AC 19, touch 11, flat-footed 19; light fort (25% crit failure) hp 12 (1 HD, 1d4+6); reserve 12; DR 1/magic Immune magic (helpful) Fort +3, Ref +2, Will +0 (IH rules: Saves are +1 per lvl) --------------------------------------------------------- Spd 30 ft. Melee longsword +3 (1d8+2 / 19-20) Ranged longbow +2 (1d8) Base Atk +1; Grp +3 --------------------------------------------------------- Str 14, Dex 13, Con 15, Int 10, Wis 8, Cha 12 SQ healing reserve (heal 1 hp per minute up to reserve amount), master armorer (speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity) Feats Armor Mastery 2 (+1 DR, light fort), Shield Mastery 2 (+1 shield bonus) Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus) Skills Craft (Master Armorer) +6, Ride +5, Diplomacy +5 Possessions Heavy Steel Shield (20 gp, AC +3, CP -2, 15 lbs), Scale Mail (50 gp, AC +4, CP -4, DR 1/magic, 30 lbs), longsword Sir Herold Glegane Male human armiger 5 LE Medium humanoid (human) Languages Bretonnian --------------------------------------------------------- AC 24, touch 11, flat-footed 24; light fort (25% crit failure); uncanny dodge; dodge +2 hp 54 (5 HD, 1d4+6); reserve 54; DR 2/magic Immune magic (helpful) Fort +8, Ref +6, Will +4 (IH rules: Saves are +1 per lvl) --------------------------------------------------------- Spd 30 ft. Melee longsword +8 (1d8+4 / 19-20) Ranged longbow +6 (1d8) Base Atk +5; Grp +7 --------------------------------------------------------- Str 14, Dex 13, Con 16, Int 10, Wis 8, Cha 12 SQ Superior Armor Bonus +3, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (AC Red 1, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4) Feats Armor Mastery 4 (+2 DR, light fort, -2 ACP, max dex +1), Shield Mastery 4 (+2 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 3 (+2 dodge bonus against 2 opponents, earn tokens for every miss, use tokens to increase dodge bonus), Weapon Focus (longsword) 2 (+1 attack bonus, +2 damage) Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus) Skills Craft (Master Armorer) +11, Ride +9, Diplomacy +9 Possessions Heavy Steel Shield (20 gp, AC +4, CP -2, 15 lbs), Chainmail (50 gp, AC +8, CP -3, DR 2/magic, 30 lbs), longsword Sir Herold Glegane Male human armiger 10 LE Medium humanoid (human) Languages Bretonnian --------------------------------------------------------- AC 33, touch 12, flat-footed 33; light fort (25% crit failure); uncanny dodge; dodge +2 hp 116 (10 HD, 1d4+6); reserve 116; DR 3/- (applies to energy attacks and spells) Immune magic (helpful) Fort +13, Ref +12, Will +9 (IH rules: Saves are +1 per lvl) --------------------------------------------------------- Spd 30 ft. Melee longsword +14/+9 (1d8+4 / 17-20) Ranged longbow +12/+7 (1d8) Base Atk +10/+5; Grp +12 --------------------------------------------------------- Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12 SQ Superior Armor Bonus +7, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +1, AC Red 2, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+1/2lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks) Feats Armor Mastery 6 (+3 DR, light fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 6 (+3 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 5 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally), Weapon Focus (longsword) 4 (+2 attack bonus, +2 damage), Improved Critical (longsword) 4 (double crit threat range), Mobility 5 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO), Deflect Missiles 5 (deflect ranged hits for 0 damage) Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus) Skills Craft (Master Armorer) +16, Ride +15 Diplomacy +14 Possessions Heavy Steel Shield (20 gp, AC +5, CP -2, 15 lbs), Fullplate (50 gp, AC +15, CP -3, DR 2/magic, 30 lbs), longsword Sir Herold Glegane Male human armiger 15 LE Medium humanoid (human) Languages Bretonnian --------------------------------------------------------- AC 39, touch 12, flat-footed 39; heavy fort (50% crit failure); improved uncanny dodge; dodge +2 hp 173 (15 HD, 1d4+6); reserve 173; DR 5/- (applies to energy attacks and spells) Immune magic (helpful) Fort +18, Ref +17, Will +14 (IH rules: Saves are +1 per lvl) --------------------------------------------------------- Spd 30 ft. Melee longsword +19/+14/+9 (1d8+6 / 15-20) Ranged longbow +17/+12/+7 (1d8) Base Atk +15/+10/+5; Grp +17 --------------------------------------------------------- Str 14, Dex 14, Con 17, Int 10, Wis 8, Cha 12 SQ Superior Armor Bonus +11, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers) Feats Armor Mastery 9 (+5 DR, heavy fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO), Dodge 8 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus), Weapon Focus (longsword) 7 (+2 attack bonus, +4 damage), Improved Critical (longsword) 7 (triple crit threat range, +4 to confirm crits), Mobility 8 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 8 (Deflect ranged weapons for 0 damage), Combat Expertise 6 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge) Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus) Skills Craft (Master Armorer) +21, Ride +20 Diplomacy +19 Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +19, CP -3, DR 2/magic, 30 lbs), longsword Sir Herold Glegane Male human armiger 20 LE Medium humanoid (human) Languages Bretonnian --------------------------------------------------------- AC 43, touch 12, flat-footed 43; immune crits; improved uncanny dodge; dodge +2 hp 250 (15 HD, 1d4+6); reserve 250; DR 10/- (applies to energy attacks and spells) Immune magic (helpful) Fort +24, Ref +22, Will +19 (IH rules: Saves are +1 per lvl) --------------------------------------------------------- Spd 30 ft. Melee longsword +25/+20/+15/+10 (1d8+6 / 15-20) Ranged longbow +22/+17/+12/+7 (1d8) Base Atk +20/+15/+10/+5; Grp +17 --------------------------------------------------------- Str 14, Dex 14, Con 19, Int 10, Wis 8, Cha 12 SQ Superior Armor Bonus +15, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers), Supreme Reinforced Defenses (+5 DR) Feats Armor Mastery 10 (+5 DR, immune crits, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO, foe that strikes shield must win str check or drop weapon), Dodge 9 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus, opponents suffer -2 attack penalty if they miss), Weapon Focus (longsword, lance, longbow, shield) 8 (+3 attack bonus, +4 damage), Improved Critical (longsword) 8 (triple crit threat range, +4 to confirm crits), Mobility 9 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 10 (Deflect ranged weapons for 0 damage), Combat Expertise 7 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge) Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus) Skills Craft (Master Armorer) +27, Ride +25, Diplomacy +24 Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +23, CP -3, DR 2/magic, 30 lbs), longsword [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anti-Magic Characters in D&D: Possible?
Top