Cyclops
Cyclops
Power Level: 10; Power Points Spent: 159
STR: +2 (14), DEX: +1 (12), CON: +2 (14), INT: +3 (16), WIS: +4 (18), CHA: +4 (18)
Tough: +2/+8, Fort: +7, Ref: +6, Will: +9
Skills: Acrobatics 4 (+5), Climb 4 (+6), Computers 4 (+7), Diplomacy 8 (+12), Drive 4 (+5), Medicine 4 (+8), Notice 8 (+12), Pilot 8 (+9), Sense Motive 8 (+12), Stealth 8 (+9), Survival 4 (+8), Swim 4 (+6), Knowledge: Tactics 12 (+15)
Feats: Equipment 1, Wealth 8, Reputation 10, Assessment, Attack Focus (Ranged) 5, Attractive 1, Connected, Contacts, Dedication, Defensive Roll 2, Improved Ranged Disarm, Inspire 3, Leadership, Master Plan, Power Attack, Teamwork 3, Precise Shot 2
Powers:
Optic Blast (Array 12) (Default Power: Blast, Alternate Powers: Blast 8 [Alt], Blast 8 [Alt], Deflect 8 [Alt])
Blast 8 [Alt] (DC 23, Extras: Penetrating)
Blast 8 [Alt] (DC 23, Extras: Area, Cone (80 ft. cone - General))
Deflect 8 [Alt] (Deflects: All Ranged Attacks (3/r))
Ruby Visor (Device 1) [Restr] (Powers: Enhanced Trait 2)
Enhanced Trait 2 (Feats: Precise Shot 2)
Equipment: Commlink; Tactical Vest
Attack Bonus: +7 (Ranged: +12, Melee: +7, Grapple: +9)
Attacks: Unarmed Attack, +7 (DC 17), Blast 8 [Alt], +12 (DC 23), Blast 8 [Alt], +12 (DC 23)
Defense: 22 (Flat-footed: 16), Knockback: -4
Initiative: +1
Languages: Native Language
Totals: Abilities 32 + Skills 20 (80 ranks) + Feats 23 + Powers 31 + Combat 38 + Saves 15 + Drawbacks 0 = 159
I wanted Cyclops to be the base that I build my other X-Men off of. So he has plenty of feats that let him play well with others in combat.
Mutants are fun to build. Usually its just one or two powers and then a broad but shallow group of skills, combined with lots of feats. They really come off as normal people with extraordinary ability.
The newest 'update' for Hero Lab cant seem to apply flaws correctly, so I will change Cyclop's Optic Blast to have the uncontrolled flaw when I do an update of all the characters.
Cyclops
Power Level: 10; Power Points Spent: 159
STR: +2 (14), DEX: +1 (12), CON: +2 (14), INT: +3 (16), WIS: +4 (18), CHA: +4 (18)
Tough: +2/+8, Fort: +7, Ref: +6, Will: +9
Skills: Acrobatics 4 (+5), Climb 4 (+6), Computers 4 (+7), Diplomacy 8 (+12), Drive 4 (+5), Medicine 4 (+8), Notice 8 (+12), Pilot 8 (+9), Sense Motive 8 (+12), Stealth 8 (+9), Survival 4 (+8), Swim 4 (+6), Knowledge: Tactics 12 (+15)
Feats: Equipment 1, Wealth 8, Reputation 10, Assessment, Attack Focus (Ranged) 5, Attractive 1, Connected, Contacts, Dedication, Defensive Roll 2, Improved Ranged Disarm, Inspire 3, Leadership, Master Plan, Power Attack, Teamwork 3, Precise Shot 2
Powers:
Optic Blast (Array 12) (Default Power: Blast, Alternate Powers: Blast 8 [Alt], Blast 8 [Alt], Deflect 8 [Alt])
Blast 8 [Alt] (DC 23, Extras: Penetrating)
Blast 8 [Alt] (DC 23, Extras: Area, Cone (80 ft. cone - General))
Deflect 8 [Alt] (Deflects: All Ranged Attacks (3/r))
Ruby Visor (Device 1) [Restr] (Powers: Enhanced Trait 2)
Enhanced Trait 2 (Feats: Precise Shot 2)
Equipment: Commlink; Tactical Vest
Attack Bonus: +7 (Ranged: +12, Melee: +7, Grapple: +9)
Attacks: Unarmed Attack, +7 (DC 17), Blast 8 [Alt], +12 (DC 23), Blast 8 [Alt], +12 (DC 23)
Defense: 22 (Flat-footed: 16), Knockback: -4
Initiative: +1
Languages: Native Language
Totals: Abilities 32 + Skills 20 (80 ranks) + Feats 23 + Powers 31 + Combat 38 + Saves 15 + Drawbacks 0 = 159


