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Anubis vs. Upper_Krust (Referee: S'mon)

Hello mate! :)

Anubis said:
I'll post Sly's action in a sec . . . First, a question.

How on earth could you get 34 Strength and 42 Dexterity from a 28-point character (as per the DMG)? Even with the bonuses for being a deity, I see no way for you to have gotten the scores that high, and I've tried calculating several different ways.

I'll post Sly's action, but would you please explain how you got those two monster ability scores?

Unless I made a mistake somewhere :confused:

STR: 14 +2(Race) +5(Inherant) +13(Divine) = 34
DEX: 16 +5(Inherant) +23 (Divine) = 44
CON: 14 +5(Inherant) +7(Divine) = 26
INT: 10 -2(Race) +5(Inherant) +3(Divine) = 16
WIS: 10 +5(Inherant) +5(Divine) = 20
CHA: 10 -2(Race) +5(Inherant) +9(Divine) = 22

Total Inherant Bonuses +30

Total Divine Bonuses +60

Seems okay to me...?
 

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Re: Re: Come get some!

Hello mate! :)

Anubis said:
Hmmm . . . Not to nitpick, but . . . Actually, I thought we were doing this on the assumption that the only knowledge we have is that the opposing party is hostile? Your deity appears geared up specifically for an encounter with a party of hostile humans, as if he knew the fight was gonna happen. What else could he do with that equipment?

To be honest I actually had that equipment determined before you posted your party's stats (I knew you were going to take Sure Striking weapons as standard issue so I thought I would level the playing field - I second guessed at least two of your party would be humans; I assumed one dwarf; one elf and two humans).

I do seem to recall saying we could choose ANY items up to our wealth allowance.

However if you wish me to concede the Arrows of Slaying I will do so...? No big deal.

Anubis said:
My party is one that could tackle any regular situation any adventure would throw at us, and is one I would normally play. You telling me that's the kind of deity you play, UK?

No I tend to always play good aligned types - this was just a way to 'let my hair down'.

Equally its hardly likely I would play a 1st-level deity. So knowing that I was - I presumed the character would work to his strengths just as your characters have done. Since he won't have many hit points (relatively speaking) the obvious approach is to avoid getting hit. No point in a deity wearing armour. With defense sorted you then turn to attack. With such a high dexterity it would be silly not to take advantage of it with a ranged weapon. A mighty longbow takes advantage of the characters high strength as well. The character is evil so poison is de rigeur. Since generally only mortals carry weapons that can hurt the deity he would probably concentrate on dealing with mortals; of which humans are generally the most prevailant nuisance - hence the assumption that arrows of human slaying would suit such a character.

Though as I mentioned I am more than happy to concede the Arrows of Slaying if you wish...?
 

Re: Re: Re: Come get some!

Upper_Krust said:

To be honest I actually had that equipment determined before you posted your party's stats (I knew you were going to take Sure Striking weapons as standard issue so I thought I would level the playing field - I second guessed at least two of your party would be humans; I assumed one dwarf; one elf and two humans).

I do seem to recall saying we could choose ANY items up to our wealth allowance.

Indeed, but we also agreed to avoid metagame thinking as much as possible. If you're wondering about my Spell Penetration and Greater Spell Penetration, I took them in place of Item Creation feats. I always EVENTUALLY take Spell Penetration feats, but usually only after Item Creation feats. I, however, have certain house rules I use regarding high-level character creation and Item Creation feats. (I use the 70% cost for items you can make/50% cost for charged items/35% cost for charged items you can make rule from the NPC section of the DMG for PCs as well, just so ya' know.) I wanted to avoid wealth disputes, though, so I dropped the Item Creation feats and went for the next feats on my "feat list".

If you would like me to concede the Spell Penetration feats, I will, although I would also ask that in such a case you would allow me to reallocate wealth/items for my spellcasters using the 70%/50%/35% cost rules from the DMG, if that's not how you already assign wealth anyway.

Your call. We do need to make this as realistic as possible for the test to work, after all.

Upper_Krust said:

However if you wish me to concede the Arrows of Slaying I will do so...? No big deal.

No I tend to always play good aligned types - this was just a way to 'let my hair down'.

Equally its hardly likely I would play a 1st-level deity. So knowing that I was - I presumed the character would work to his strengths just as your characters have done. Since he won't have many hit points (relatively speaking) the obvious approach is to avoid getting hit. No point in a deity wearing armour. With defense sorted you then turn to attack. With such a high dexterity it would be silly not to take advantage of it with a ranged weapon. A mighty longbow takes advantage of the characters high strength as well. The character is evil so poison is de rigeur. Since generally only mortals carry weapons that can hurt the deity he would probably concentrate on dealing with mortals; of which humans are generally the most prevailant nuisance - hence the assumption that arrows of human slaying would suit such a character.

Though as I mentioned I am more than happy to concede the Arrows of Slaying if you wish...?

The poison is fine, it applies to more than one type of encounter.

I think the Arrows of Slaying is a bit too encounter-specific, though, if you know what I mean, even for a deity of the attitude you described. The rest of the stuff seems reasonable enough, even the necklace of fireballs (He IS a Level 1 character, so that evens out the power differential to everything in a realistic enough way.) As-is, the character is specifically geared for ranged combat against a party of humans/humanoids.

I think the Slaying Arrows is a bit of metagame thinking in this case. Those alone, without considering anything else, could easily sway this battle, and as such I feel is not a good measure of the test of the characters' power. (IF Slaying Arrows by nature weren't creature-specific, I'd say go ahead, but they are always creature-specific, so that is metagame.)

I could see every adventurer of Level 11 taking a weapon with Sure Striking, but I can't relly envision a normal deity of Level 1 with DvR 0 taking Slaying Arrows as standard-issue, no matter their personality.



It is kinda funny how we both anticipated an air battle, though, eh?
 

Hello mate! :)

I'm going to make the necessary revisions to my character as well then.

Make sure you lose that Spell Penetration caper. ;)
 
Last edited:

Re: S'mon rolls Initiative

S'mon said:
Incisor rolls: 3+21=24
_______________

Lu Bu 7+5=12

Gregory Belmont 17+5=22

Sly Peterson 16+9=25

Xun Huo 7+2=9

So Sly goes first, then Incisor, then the others. Range 250'. Actions please.

Technically my initiative should be 3 + 22 - however it was my mistake on the ability score (and therefore Initiative) so I am happy to concede the lead to Sly Peterson.
 



BTW if this were my game I'd be disallowing all non-DMG magic items, including all those True Striking weapons! My experience of deity-level play is that arrows of slaying are common amongst deities. Also if Incisor has NPC wealth while the adventurers have PC wealth I'd expect the NPC's equipment to be somewhat min-maxed for a single encounter, like the sample NPCs in the DMG, otherwise it's not a level playing field.
 

Anubis said:
Okay, I've made my changes. Sly has already acted, so I guess that makes it your turn, UK!

Okay.

All good hunters carry their bows in hand rather than slung over their back.

Incisor activates his Boots of Speed. (This is a partial action akin to a 5ft. step Simon).

Thus hasted he makes his full ranged attack (now two attacks).

#1 on the quick moving rogueish type (Sly Peterson).

Incisors Atk +32 (Slys AC 23, or 27 if haste has kicked in, Incisor is -4 to hit for range)

Hits on a '2'

+1 poisoned arrow (DC 26 for 3d6 STR/-) Dmg: 1d8+14 (x3 on 20)

#2 on the next fastest reacting (Gregory Belmont).

Incisors Atk +32 (Gregory's AC 27, Incisor at -4 to hit for range)

Hits on a '2'

+1 poisoned arrow (DC 26 for 3d6 STR/-) Dmg: 1d8+14 (x3 on 20)
 


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