Re: Re: Re: Come get some!
Upper_Krust said:
To be honest I actually had that equipment determined before you posted your party's stats (I knew you were going to take Sure Striking weapons as standard issue so I thought I would level the playing field - I second guessed at least two of your party would be humans; I assumed one dwarf; one elf and two humans).
I do seem to recall saying we could choose ANY items up to our wealth allowance.
Indeed, but we also agreed to avoid metagame thinking as much as possible. If you're wondering about my Spell Penetration and Greater Spell Penetration, I took them in place of Item Creation feats. I always EVENTUALLY take Spell Penetration feats, but usually only after Item Creation feats. I, however, have certain house rules I use regarding high-level character creation and Item Creation feats. (I use the 70% cost for items you can make/50% cost for charged items/35% cost for charged items you can make rule from the NPC section of the DMG for PCs as well, just so ya' know.) I wanted to avoid wealth disputes, though, so I dropped the Item Creation feats and went for the next feats on my "feat list".
If you would like me to concede the Spell Penetration feats, I will, although I would also ask that in such a case you would allow me to reallocate wealth/items for my spellcasters using the 70%/50%/35% cost rules from the DMG, if that's not how you already assign wealth anyway.
Your call. We do need to make this as realistic as possible for the test to work, after all.
Upper_Krust said:
However if you wish me to concede the Arrows of Slaying I will do so...? No big deal.
No I tend to always play good aligned types - this was just a way to 'let my hair down'.
Equally its hardly likely I would play a 1st-level deity. So knowing that I was - I presumed the character would work to his strengths just as your characters have done. Since he won't have many hit points (relatively speaking) the obvious approach is to avoid getting hit. No point in a deity wearing armour. With defense sorted you then turn to attack. With such a high dexterity it would be silly not to take advantage of it with a ranged weapon. A mighty longbow takes advantage of the characters high strength as well. The character is evil so poison is de rigeur. Since generally only mortals carry weapons that can hurt the deity he would probably concentrate on dealing with mortals; of which humans are generally the most prevailant nuisance - hence the assumption that arrows of human slaying would suit such a character.
Though as I mentioned I am more than happy to concede the Arrows of Slaying if you wish...?
The poison is fine, it applies to more than one type of encounter.
I think the Arrows of Slaying is a bit too encounter-specific, though, if you know what I mean, even for a deity of the attitude you described. The rest of the stuff seems reasonable enough, even the necklace of fireballs (He IS a Level 1 character, so that evens out the power differential to everything in a realistic enough way.) As-is, the character is specifically geared for ranged combat against a party of humans/humanoids.
I think the Slaying Arrows is a bit of metagame thinking in this case. Those alone, without considering anything else, could easily sway this battle, and as such I feel is not a good measure of the test of the characters' power. (IF Slaying Arrows by nature weren't creature-specific, I'd say go ahead, but they are always creature-specific, so that is metagame.)
I could see every adventurer of Level 11 taking a weapon with Sure Striking, but I can't relly envision a normal deity of Level 1 with DvR 0 taking Slaying Arrows as standard-issue, no matter their personality.
It is kinda funny how we both anticipated an air battle, though, eh?