Bauglir
First Post
On the crunchy side of things..
Beware of sorcerers in ship to ship combat. I've seen a sorcerer devastate a ship by volleying first enlarged, then normal fireballs over huge distances (remember that a 10th level sorcerer can chuck an enlarged fireball 1600 ft), then flaming spheres once they got close enough (these rolled down below and caused havoc with the cannons and their powder supplies..)
You may wish to tone down evocations in general, or come up with some practical method how it would be handled in your world. (Magically treated wood to make it more durable and less flammable might be a good start, although that still doesn't stop them putting dirty great holes in your sails)
Then there's spells like wall of force and blade barrier at higher levels, which can make short work of a ship.. (stick one in front of a moving ship and soon you'll have a sinking ship..)
Beware of sorcerers in ship to ship combat. I've seen a sorcerer devastate a ship by volleying first enlarged, then normal fireballs over huge distances (remember that a 10th level sorcerer can chuck an enlarged fireball 1600 ft), then flaming spheres once they got close enough (these rolled down below and caused havoc with the cannons and their powder supplies..)
You may wish to tone down evocations in general, or come up with some practical method how it would be handled in your world. (Magically treated wood to make it more durable and less flammable might be a good start, although that still doesn't stop them putting dirty great holes in your sails)
Then there's spells like wall of force and blade barrier at higher levels, which can make short work of a ship.. (stick one in front of a moving ship and soon you'll have a sinking ship..)