Any AI Gamemasters Out There?

Starfox

Hero
The system just doesn't really matter to me. The people do.

And an AI ain't people.
I must admit I've not put to much thought into this, but one opportunity I can see is me and my pals against an AI gamemaster. Just in case no-one wants to take that role. Much like cooperative play in Baldur's gate 3.

Then again my friends here didn't like the idea of cooperative BG3.
 

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Kromanjon

Explorer
I personally don't use AI for my gaming and would never think about using an AI GM. I want AI to take away the boring parts of my life, not the fun ones. Getting a group together seems like the harder part anyway so why is no one asking for AI players instead? I could GM in a heartbeat without using any AI at all but if I don't have a group nothing will get played.
 

S'mon

Legend
My experience so far is that AI LLMs are terrible GMs, but make decent players. :D I did some GMing for an LLM and was quite impressed. It felt like a useful way to flesh out the setting for real players.
 

S'mon

Legend
I personally don't use AI for my gaming and would never think about using an AI GM. I want AI to take away the boring parts of my life, not the fun ones. Getting a group together seems like the harder part anyway so why is no one asking for AI players instead? I could GM in a heartbeat without using any AI at all but if I don't have a group nothing will get played.

Yes that's what I've done, I'm not short of human players but I've GM'd an AI, eg through a BFRPG scenario (escape from a bandit lair) and it did pretty well. It could often pick up on hints, eg it knew to use hair pins to pick a crude lock. It also made mistakes, and sometimes needed stuff repeated, but no worse than many human players.
 

Kromanjon

Explorer
Yes that's what I've done, I'm not short of human players but I've GM'd an AI, eg through a BFRPG scenario (escape from a bandit lair) and it did pretty well. It could often pick up on hints, eg it knew to use hair pins to pick a crude lock. It also made mistakes, and sometimes needed stuff repeated, but no worse than many human players.

That might be a thing to use if you need to playtest a scenario or something though I don't think AI players will ever have the impulsiveness or sheer chaotic energy of human players.
 


This seems like one of those scams where the person puts so much work into it, they could’ve gotten a straight job and made the same amount of money, without the risk of getting caught and going to jail.

I mean this purely in an analogy sense! That it feels like you will have to put in A LOT of work to get the artificial untelligence to behave the way you want it to. And at that point, why not either (1) be your own GM in a game like Ironsworn; or (2) make a friend and have that person be the GM.

Except that the effort needed needs only to be done once. After a dedicated AI has been trained and asked to do what is needed to "be a GM for a scifi campaign", sure there may be information specific to the world to feed it, like a campaign world book, but once it's done, it's done and the result can be shared easily. So sure, some amount of work is needed, and it might not be worthy of it if you're doing it once for your own group, but the work doesn't need to be redone each time.
 

Maxperson

Morkus from Orkus
artificial intelligence horror GIF by Red Giant
 

My experience so far is that AI LLMs are terrible GMs, but make decent players. :D I did some GMing for an LLM and was quite impressed. It felt like a useful way to flesh out the setting for real players.

That is an interesting take. I though AI GM would be in more demand than AI players...
 

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