Do any of the other writers every find themselves becoming bored while writing their story hours?
D&D is a very redundant, combat-oriented game. It's not a total surprise that this is the case, but it wasn't as noticeable to me until I started writing a story hour for a campaign. I feel like I am almost wading through battles just to get to the important parts of the story.
Have any other authors found it necessary to modify the experience system to provide a more story-like quality to their D&D games? For those who use a modified experience system has it become easier to write your story as you would like?
D&D is a very redundant, combat-oriented game. It's not a total surprise that this is the case, but it wasn't as noticeable to me until I started writing a story hour for a campaign. I feel like I am almost wading through battles just to get to the important parts of the story.
Have any other authors found it necessary to modify the experience system to provide a more story-like quality to their D&D games? For those who use a modified experience system has it become easier to write your story as you would like?