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Any crunchy RPG's out there anymore?
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<blockquote data-quote="aramis erak" data-source="post: 8186933" data-attributes="member: 6779310"><p>No argument that it's crunchier than MG... </p><p></p><p>But for me, part of crunchiness is "how many subsystems am I picking from, and how often is it a contested decision" - my one session of TB hit was "Which subsystem is almost always self-evident, and when not, an A or B" vs the 3+ options in BW that are almost always available. And, given that it's "pick A, B, or C" as opposed to "pick A or B" in TB... more "does B or C add enough to be worth the time?" is crunchier.</p><p></p><p>In burning wheel, one is presented with 2-3 systems that could apply to any conflict... Single opposed roll, or one of the extended conflict mechanics, and which skill or skills are appropriate. At almost any non-combat roll, which skill is suitable is usually a list, not a single evident one, in BW. If using the extended options, physical combat has 4 options in BW: Simple opposed, Bloody Vs, Range & Cover, Fight! This is a decision point that, in Torchbearer, is between opposed roll and conflict. Social conflicts can be simple opposed or duel of wits (DoW), or (based upon BW Jyhad), an extended test with a number of required successes over time, but without using DoW... while in TB, it's opposed test or a move to the same conflict system as physical, just with different skills in use.</p><p></p><p>The actual number of decisions is similar; the range of choices to pick from is more robust in BW.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8186933, member: 6779310"] No argument that it's crunchier than MG... But for me, part of crunchiness is "how many subsystems am I picking from, and how often is it a contested decision" - my one session of TB hit was "Which subsystem is almost always self-evident, and when not, an A or B" vs the 3+ options in BW that are almost always available. And, given that it's "pick A, B, or C" as opposed to "pick A or B" in TB... more "does B or C add enough to be worth the time?" is crunchier. In burning wheel, one is presented with 2-3 systems that could apply to any conflict... Single opposed roll, or one of the extended conflict mechanics, and which skill or skills are appropriate. At almost any non-combat roll, which skill is suitable is usually a list, not a single evident one, in BW. If using the extended options, physical combat has 4 options in BW: Simple opposed, Bloody Vs, Range & Cover, Fight! This is a decision point that, in Torchbearer, is between opposed roll and conflict. Social conflicts can be simple opposed or duel of wits (DoW), or (based upon BW Jyhad), an extended test with a number of required successes over time, but without using DoW... while in TB, it's opposed test or a move to the same conflict system as physical, just with different skills in use. The actual number of decisions is similar; the range of choices to pick from is more robust in BW. [/QUOTE]
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