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Any crunchy RPG's out there anymore?
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<blockquote data-quote="Staffan" data-source="post: 8801199" data-attributes="member: 907"><p>It's not just the math, it's all the <strong>conditional</strong> math. This is a problem particularly in D&D3-variants, to a large degree because of bonus types and temporary effects.</p><p></p><p>What I mean is that sure, I'm an 8th level rogue[1], and I'm wearing <em>+2 studded leather</em>, I have a natural Dexterity of 18 +2 for my <em>+2 gloves of dexterity</em> and I wear a <em>ring of protection +1</em> and an <em>amulet of natural armor +1</em>. What's my AC? 22 (armor +5 (+3 base +2 enhancement), Dex +5, deflection +1, natural armor +1). Easy, right? I'm also fighting with a <em>rapier +1</em> and I have the Weapon Finesse feat, so my attack bonus is +12 (+6 base, +5 Dex because of Weapon Finesse, +1 enhancement). Still easy?</p><p></p><p>OK, now I drink a <em>potion of cat's grace</em>, which gives me a +4 enhancement bonus to Dexterity. So, both those stats should go up by 2, right?</p><p></p><p>Wrong. First, I'm not getting the full +4 bonus, because it doesn't stack with the +2 bonus from the <em>gloves of dexterity</em> since they're both Enhancement bonuses. So I'm effectively only getting +2 to Dex, which increases my Dex bonus by 1. Fair enough. So both my attack bonus and AC should go up by 1 then?</p><p></p><p>Wrong again. My attack bonus with the rapier does increase. However, my armor only allows me to add a Dex bonus up to 5, so my AC isn't affected at all.</p><p></p><p>But what if my 8th level cleric buddy casts <em>shield of faith</em> on me? Since he's 8th level, that's a +3 deflection bonus to AC. Except again, no. The deflection bonus doesn't stack with my <em>ring of protection</em>, so I'm only getting +2.</p><p></p><p>The game is full of these little niggling bits that make things a lot harder than they need to be.</p><p></p><p>[1] I have no idea whether this is appropriate gear for an 8th level rogue, and that's really beside the point.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8801199, member: 907"] It's not just the math, it's all the [B]conditional[/B] math. This is a problem particularly in D&D3-variants, to a large degree because of bonus types and temporary effects. What I mean is that sure, I'm an 8th level rogue[1], and I'm wearing [I]+2 studded leather[/I], I have a natural Dexterity of 18 +2 for my [I]+2 gloves of dexterity[/I] and I wear a [I]ring of protection +1[/I] and an [I]amulet of natural armor +1[/I]. What's my AC? 22 (armor +5 (+3 base +2 enhancement), Dex +5, deflection +1, natural armor +1). Easy, right? I'm also fighting with a [I]rapier +1[/I] and I have the Weapon Finesse feat, so my attack bonus is +12 (+6 base, +5 Dex because of Weapon Finesse, +1 enhancement). Still easy? OK, now I drink a [I]potion of cat's grace[/I], which gives me a +4 enhancement bonus to Dexterity. So, both those stats should go up by 2, right? Wrong. First, I'm not getting the full +4 bonus, because it doesn't stack with the +2 bonus from the [I]gloves of dexterity[/I] since they're both Enhancement bonuses. So I'm effectively only getting +2 to Dex, which increases my Dex bonus by 1. Fair enough. So both my attack bonus and AC should go up by 1 then? Wrong again. My attack bonus with the rapier does increase. However, my armor only allows me to add a Dex bonus up to 5, so my AC isn't affected at all. But what if my 8th level cleric buddy casts [I]shield of faith[/I] on me? Since he's 8th level, that's a +3 deflection bonus to AC. Except again, no. The deflection bonus doesn't stack with my [I]ring of protection[/I], so I'm only getting +2. The game is full of these little niggling bits that make things a lot harder than they need to be. [1] I have no idea whether this is appropriate gear for an 8th level rogue, and that's really beside the point. [/QUOTE]
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