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General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
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<blockquote data-quote="KarinsDad" data-source="post: 5081123" data-attributes="member: 2011"><p>I don't see where Scorching Burst needed a serious upgrade. Nearly every At Will first level area Controller power is on par with it. The only issue for Scorching Burst is that it has no control. They could have fixed that by putting a very minor control aspect on it.</p><p></p><p></p><p>Fort; each creature; Grasping Tide; 1d6+Wis; if creature leaves burst, hit to knock prone</p><p>Will; each enemy; Call of the Beast; 5+Wis creature decides; no combat advantage and damage if attack other</p><p>Fort; each creature; Chill Wind; 1d6; slide target 1 square</p><p>Fort; each creature; wis; Grasping Shards; target slowed</p><p>Refl: each creature; 1d6+Wis; Vanguard's Lightning; opportunity takes int damage</p><p>Fort; each enemy; Chilling Cloud; int; -2 to attack rolls</p><p></p><p>Refl: each creature; 1d6+int; Scorching Burst</p><p></p><p>When compared to Scorching Burst:</p><p></p><p>Grasping Tide, less chance to hit, opponent has control over control</p><p>Call of the Beast, avoids allies, less chance to hit, slight protection, opponent controls damage</p><p>Chill Wind, less damage, very slight control</p><p>Grasping Shards, less damage, very slight control</p><p>Vanguard's Lightning, potentially more damage</p><p>Chilling Cloud, avoids allies, less damage, slight protection</p><p></p><p></p><p>With the exception of Vanguard's Lightning, all of these powers are basically on par with Scorching Burst and Vanguard's Lightning is only slightly better. If WotC boosts Scorching Burst to Winged Horde, they should also boost the rest of these powers.</p><p></p><p></p><p>On the other hand, Winged Horde is better compared to all of these Controller powers:</p><p></p><p>Will; each enemy; Winged Horde; 1d6+int; no opportunity attacks</p><p></p><p>Winged Horde, best chance to hit, avoids allies, same damage, slight protection</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5081123, member: 2011"] I don't see where Scorching Burst needed a serious upgrade. Nearly every At Will first level area Controller power is on par with it. The only issue for Scorching Burst is that it has no control. They could have fixed that by putting a very minor control aspect on it. Fort; each creature; Grasping Tide; 1d6+Wis; if creature leaves burst, hit to knock prone Will; each enemy; Call of the Beast; 5+Wis creature decides; no combat advantage and damage if attack other Fort; each creature; Chill Wind; 1d6; slide target 1 square Fort; each creature; wis; Grasping Shards; target slowed Refl: each creature; 1d6+Wis; Vanguard's Lightning; opportunity takes int damage Fort; each enemy; Chilling Cloud; int; -2 to attack rolls Refl: each creature; 1d6+int; Scorching Burst When compared to Scorching Burst: Grasping Tide, less chance to hit, opponent has control over control Call of the Beast, avoids allies, less chance to hit, slight protection, opponent controls damage Chill Wind, less damage, very slight control Grasping Shards, less damage, very slight control Vanguard's Lightning, potentially more damage Chilling Cloud, avoids allies, less damage, slight protection With the exception of Vanguard's Lightning, all of these powers are basically on par with Scorching Burst and Vanguard's Lightning is only slightly better. If WotC boosts Scorching Burst to Winged Horde, they should also boost the rest of these powers. On the other hand, Winged Horde is better compared to all of these Controller powers: Will; each enemy; Winged Horde; 1d6+int; no opportunity attacks Winged Horde, best chance to hit, avoids allies, same damage, slight protection [/QUOTE]
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Any decent wizard encounter 1's?
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