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*Pathfinder & Starfinder
Any decent wizard encounter 1's?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5081383" data-attributes="member: 59057"><p>From the MM</p><p></p><p>3. Determine Ability Scores. It’s helpful to think</p><p>of ability scores in pairs, each pair corresponding to</p><p>one of the three defenses (Fortitude, Reflex, and Will).</p><p>Ability scores also help determine the monster’s attack</p><p>bonuses, ability and skill checks, and Armor Class.</p><p>On average, the highest ability score of a pair is</p><p>equal to 13 + one-half the monster’s level. For example,</p><p>the target score for an 8th-level monster is 17 (13</p><p>+ 4). However, set the ability that governs the monster’s</p><p>primary attacks to be 3 higher, or 16 + one-half</p><p>the monster’s level. An 8th-level monster that relies on</p><p>melee attacks should have a Strength of 20.</p><p></p><p>6. Calculate Other Defenses. A monster’s level</p><p>determines its defenses. A given defense based on an</p><p>average ability score is equal to 12 + the monster’s level.</p><p>For every 2 points the ability score varies from the average,</p><p>adjust the defense by +1 (if higher) or –1 (if lower).</p><p></p><p>Tarrasque stats:</p><p>Str 42 (+31) Dex 26 (+23) Wis 18 (+19)</p><p>Con 36 (+28) Int 3 (+11) Cha 7 (+13)</p><p></p><p>So lets count:</p><p></p><p>average:</p><p>13+1/2 Level = 28</p><p></p><p>So strength is 14 points higher (instead of just 3)</p><p>Dexterity is 2 points lower</p><p>Wisdom is 10 points lower</p><p></p><p>So with guidelines for monsters, the tarrasques defenses should have been 42 before modification:</p><p></p><p>after modification we have:</p><p>Fortitude: excactly 49</p><p>Reflex: 41</p><p>Will: 37</p><p></p><p>Seems that the person who made up the tarrasques stat just botched terribly...</p><p></p><p></p><p>edit: made a quick research with the character builder and it seems that they made it a bit easier:</p><p></p><p>if the highest ability is below average: -1 to defenses</p><p>if highest ability is above average: +1 to defenses</p><p></p><p>and then you can apply aditional penalties or bonuses (-6,-3,0,+3,+6)</p><p></p><p>your fort :-1, ref -2, will -3 derives from attack stat strength or constitution (which seems to be the brute´s attack stat) +3 higher stat and wisdom or charisma rather low</p><p></p><p>if you make all tarrasque stats equal you get exactly 42 in all defenses.</p><p></p><p>So no, i didn´t make it up, i am just able to read.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5081383, member: 59057"] From the MM 3. Determine Ability Scores. It’s helpful to think of ability scores in pairs, each pair corresponding to one of the three defenses (Fortitude, Reflex, and Will). Ability scores also help determine the monster’s attack bonuses, ability and skill checks, and Armor Class. On average, the highest ability score of a pair is equal to 13 + one-half the monster’s level. For example, the target score for an 8th-level monster is 17 (13 + 4). However, set the ability that governs the monster’s primary attacks to be 3 higher, or 16 + one-half the monster’s level. An 8th-level monster that relies on melee attacks should have a Strength of 20. 6. Calculate Other Defenses. A monster’s level determines its defenses. A given defense based on an average ability score is equal to 12 + the monster’s level. For every 2 points the ability score varies from the average, adjust the defense by +1 (if higher) or –1 (if lower). Tarrasque stats: Str 42 (+31) Dex 26 (+23) Wis 18 (+19) Con 36 (+28) Int 3 (+11) Cha 7 (+13) So lets count: average: 13+1/2 Level = 28 So strength is 14 points higher (instead of just 3) Dexterity is 2 points lower Wisdom is 10 points lower So with guidelines for monsters, the tarrasques defenses should have been 42 before modification: after modification we have: Fortitude: excactly 49 Reflex: 41 Will: 37 Seems that the person who made up the tarrasques stat just botched terribly... edit: made a quick research with the character builder and it seems that they made it a bit easier: if the highest ability is below average: -1 to defenses if highest ability is above average: +1 to defenses and then you can apply aditional penalties or bonuses (-6,-3,0,+3,+6) your fort :-1, ref -2, will -3 derives from attack stat strength or constitution (which seems to be the brute´s attack stat) +3 higher stat and wisdom or charisma rather low if you make all tarrasque stats equal you get exactly 42 in all defenses. So no, i didn´t make it up, i am just able to read. [/QUOTE]
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Any decent wizard encounter 1's?
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