Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5081941" data-attributes="member: 2011"><p>What the heck are you talking about?</p><p></p><p></p><p>Grasping Shards: Target: Each creature in burst</p><p>Winged Horde: Target: Each enemy in burst</p><p></p><p>Advantage: Winged Horde (major advantage)</p><p></p><p></p><p>Grasping Shards: Attack: Wisdom vs. Fortitude</p><p>Winged Horde: Attack: Intelligence vs. Will</p><p></p><p>Advantage: Winged Horde (+2 to hit statistically)</p><p></p><p></p><p>Grasping Shards: Hit: Wisdom modifier radiant damage</p><p>Winged Horde: Hit: 1d6 + Intelligence modifier psychic damage</p><p></p><p>Advantage: Winged Horde (3.5 extra damage except against undead, so the majority of the time)</p><p></p><p></p><p>Grasping Shards: the target is slowed until the end of your next turn</p><p>Winged Horde: the target cannot take opportunity actions until the end of your next turn</p><p></p><p>Advantage: Neither. This is totally situational, but Slow is rarely helpful except when a foe is trying to run away.</p><p></p><p></p><p>Winged Horde totally owns Grasping Shards.</p><p></p><p>Sure, if the Invoker (typically low Dex) happens to get a quick initiative and the melee foes happen to be more than 4 away from the front ranks and they have no ranged attacks, he could once in a blue moon prevent them from closing in round one.</p><p></p><p>Big deal.</p><p></p><p>I'll take a more damaging area effect attack that can be used every single round against multiple foes over that occasional use any day. Grasping Shards is balanced with Scorching Burst because it has a minor control, but it goes against the worst NAD and does less damage.</p><p></p><p></p><p></p><p>As for Divine Bolts, it's behind the Winged Horde curve as well, but much closer:</p><p></p><p></p><p>Divine Bolts: Target: One or two creatures</p><p>Winged Horde: Target: Each enemy in burst</p><p></p><p>Advantage: Neither (the advantage of Divine Bolts to attack up to 2 foes within 10 is offset by the number of times that Winged Horde can attack 2, 3 or more foes in a close burst 1, especially within melee conditions)</p><p></p><p></p><p>Divine Bolts: Attack: Wisdom vs. Reflex</p><p>Winged Horde: Attack: Intelligence vs. Will</p><p></p><p>Advantage: Winged Horde (slight advantage, just over +0.5 to hit statistically or 5% more dpr per foe)</p><p></p><p></p><p>Divine Bolts: Hit: 1d6 + Wisdom modifier lightning damage</p><p>Winged Horde: Hit: 1d6 + Intelligence modifier psychic damage</p><p></p><p>Advantage: Neither (psychic resistance/immunity occurs less often than lightning resistance/immunity at least in the MM, but it's hard to measure all products, especially for feats and synergies)</p><p></p><p></p><p>Divine Bolts: nothing</p><p>Winged Horde: the target cannot take opportunity actions until the end of your next turn</p><p></p><p>Advantage: Winged Horde (Divine Bolts has no control, whereas Winged Horde can allow the Wizard or other PCs to move past a foe or foes protected)</p><p></p><p></p><p>No doubt about it. Divine Bolts is overly potent (borderline broken if not broken for a controller power). It's nearly as powerful as Twin Strike for a non-Striker and has control as well. But Winged Horde is still better and still broken.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5081941, member: 2011"] What the heck are you talking about? Grasping Shards: Target: Each creature in burst Winged Horde: Target: Each enemy in burst Advantage: Winged Horde (major advantage) Grasping Shards: Attack: Wisdom vs. Fortitude Winged Horde: Attack: Intelligence vs. Will Advantage: Winged Horde (+2 to hit statistically) Grasping Shards: Hit: Wisdom modifier radiant damage Winged Horde: Hit: 1d6 + Intelligence modifier psychic damage Advantage: Winged Horde (3.5 extra damage except against undead, so the majority of the time) Grasping Shards: the target is slowed until the end of your next turn Winged Horde: the target cannot take opportunity actions until the end of your next turn Advantage: Neither. This is totally situational, but Slow is rarely helpful except when a foe is trying to run away. Winged Horde totally owns Grasping Shards. Sure, if the Invoker (typically low Dex) happens to get a quick initiative and the melee foes happen to be more than 4 away from the front ranks and they have no ranged attacks, he could once in a blue moon prevent them from closing in round one. Big deal. I'll take a more damaging area effect attack that can be used every single round against multiple foes over that occasional use any day. Grasping Shards is balanced with Scorching Burst because it has a minor control, but it goes against the worst NAD and does less damage. As for Divine Bolts, it's behind the Winged Horde curve as well, but much closer: Divine Bolts: Target: One or two creatures Winged Horde: Target: Each enemy in burst Advantage: Neither (the advantage of Divine Bolts to attack up to 2 foes within 10 is offset by the number of times that Winged Horde can attack 2, 3 or more foes in a close burst 1, especially within melee conditions) Divine Bolts: Attack: Wisdom vs. Reflex Winged Horde: Attack: Intelligence vs. Will Advantage: Winged Horde (slight advantage, just over +0.5 to hit statistically or 5% more dpr per foe) Divine Bolts: Hit: 1d6 + Wisdom modifier lightning damage Winged Horde: Hit: 1d6 + Intelligence modifier psychic damage Advantage: Neither (psychic resistance/immunity occurs less often than lightning resistance/immunity at least in the MM, but it's hard to measure all products, especially for feats and synergies) Divine Bolts: nothing Winged Horde: the target cannot take opportunity actions until the end of your next turn Advantage: Winged Horde (Divine Bolts has no control, whereas Winged Horde can allow the Wizard or other PCs to move past a foe or foes protected) No doubt about it. Divine Bolts is overly potent (borderline broken if not broken for a controller power). It's nearly as powerful as Twin Strike for a non-Striker and has control as well. But Winged Horde is still better and still broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
Top