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General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
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<blockquote data-quote="kerbarian" data-source="post: 5082022" data-attributes="member: 40393"><p>Just looking at the base spells, I'd say Divine Bolts is comparable to Winged Horde, and Hand of Radiance is superior. 3 independent targets is significantly better than all enemies in a burst 1 (IMO), for only 1 less average damage.</p><p></p><p>However, wizards have access to Enlarge Spell and better damage-boosting feats and items (Dual Implement Spellcaster, Resplendent Gloves, etc.). Once you get to epic, there are some crazy things you can do with radiant damage, but that takes a while. So based on the available upgrades, I'd put Winged Horde slightly in the lead.</p><p></p><p>My preferred fix for Winged Horde, which would make me still want to take the spell but would make it a real decision (instead of the no-brainer it is currently), would be to reduce the damage to 1d6 instead of 1d6 + Int. If it were reduced to just Int damage or to a single target (like the DDXP version), it would be an interesting niche spell but not one I'd ever actually take.</p><p></p><p>I'm curious where that DDXP version of Winged Horde came from. On one hand, it could be evidence of an impending, severe nerf. Right below it, though, is the pre-errata version of Grasping Shadows (2d8 damage), so it's not clear that the sources for those character sheets are recent.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 5082022, member: 40393"] Just looking at the base spells, I'd say Divine Bolts is comparable to Winged Horde, and Hand of Radiance is superior. 3 independent targets is significantly better than all enemies in a burst 1 (IMO), for only 1 less average damage. However, wizards have access to Enlarge Spell and better damage-boosting feats and items (Dual Implement Spellcaster, Resplendent Gloves, etc.). Once you get to epic, there are some crazy things you can do with radiant damage, but that takes a while. So based on the available upgrades, I'd put Winged Horde slightly in the lead. My preferred fix for Winged Horde, which would make me still want to take the spell but would make it a real decision (instead of the no-brainer it is currently), would be to reduce the damage to 1d6 instead of 1d6 + Int. If it were reduced to just Int damage or to a single target (like the DDXP version), it would be an interesting niche spell but not one I'd ever actually take. I'm curious where that DDXP version of Winged Horde came from. On one hand, it could be evidence of an impending, severe nerf. Right below it, though, is the pre-errata version of Grasping Shadows (2d8 damage), so it's not clear that the sources for those character sheets are recent. [/QUOTE]
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Any decent wizard encounter 1's?
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