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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5082025" data-attributes="member: 82106"><p>Whatever, then don't play wizards Reg. Personally I think KD is spot on. Neither "no OAs" nor slowed are really all that great. Either one could be a good effect in the right situation but Grasping Shards does diddly for damage and that ALWAYS counts for something. </p><p></p><p>Sure Divine Bolts is overall better than Grasping Shards, probably better than Winged Horde too in most cases. I won't go so far as to say its Twin Strike, but its not as far off as you make out. Its 2 attacks at 1d6 + WIS where TS is 2 attacks a 1W with no bonus. The range advantage for TS is definitely substantial but still the majority of combat happens at 10 or less squares. Point is with a WIS mod of +2 or higher damage is about the same and on average the two powers have the same accuracy.</p><p></p><p>Invokers obviously have darn good at-wills, but you still haven't explained why it even makes sense to compare. Winged Horde in the context of the wizard is a bit overpowered. </p><p></p><p>Oh, and enemy only is a HUGE advantage in flexibility for any power. Maybe the campaign you play in is nothing but an archery duel but that is highly atypical. Its far more typical for 75% or so of combat to be at melee range and typical initial encounter distances will usually range from a few squares to 10 squares with an occasional encounter starting at long range. Under those conditions it is a big advantage to be able to drop a spell into the middle of a crowd and only hit the enemy. Even if it happens only once in a while its easily justifiable to take a power with a 25% less damage output to get that. Your second at-will can always be higher damaging one for long range use, like MM or something.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5082025, member: 82106"] Whatever, then don't play wizards Reg. Personally I think KD is spot on. Neither "no OAs" nor slowed are really all that great. Either one could be a good effect in the right situation but Grasping Shards does diddly for damage and that ALWAYS counts for something. Sure Divine Bolts is overall better than Grasping Shards, probably better than Winged Horde too in most cases. I won't go so far as to say its Twin Strike, but its not as far off as you make out. Its 2 attacks at 1d6 + WIS where TS is 2 attacks a 1W with no bonus. The range advantage for TS is definitely substantial but still the majority of combat happens at 10 or less squares. Point is with a WIS mod of +2 or higher damage is about the same and on average the two powers have the same accuracy. Invokers obviously have darn good at-wills, but you still haven't explained why it even makes sense to compare. Winged Horde in the context of the wizard is a bit overpowered. Oh, and enemy only is a HUGE advantage in flexibility for any power. Maybe the campaign you play in is nothing but an archery duel but that is highly atypical. Its far more typical for 75% or so of combat to be at melee range and typical initial encounter distances will usually range from a few squares to 10 squares with an occasional encounter starting at long range. Under those conditions it is a big advantage to be able to drop a spell into the middle of a crowd and only hit the enemy. Even if it happens only once in a while its easily justifiable to take a power with a 25% less damage output to get that. Your second at-will can always be higher damaging one for long range use, like MM or something. [/QUOTE]
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Community
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Any decent wizard encounter 1's?
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