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General Tabletop Discussion
*Pathfinder & Starfinder
Any decent wizard encounter 1's?
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<blockquote data-quote="KarinsDad" data-source="post: 5082026" data-attributes="member: 2011"><p>Excuse me? Being able to put a close burst 1 anywhere on the map and not hit an ally compared to being limited to where you can put a close burst 1 on the map without hitting an ally ISN'T a major advantage? Sorry, but this alone makes your POV totally suspect.</p><p></p><p>People have wet dreams over "Target: Each enemy in burst" powers. The Defender(s) pull them all in and the enemy only area affect casters hit multiple targets nearly every round. Tactics 101.</p><p></p><p></p><p></p><p>I only have MM data that kerbarian compiled, but:</p><p></p><p>Fortitude - AC: -1.39 </p><p>Reflex - AC: -2.75 </p><p>Will - AC: -3.31</p><p></p><p>AC is about 1.39 higher than Fort. And Will is about 0.56 lower than Reflex and 1.92 lower than Fort (on average). Will attacks rule (AC second, Reflex third, and Fort comes in dead last).</p><p></p><p>I suspect that MM2 has similar numbers due to the fact that most monsters have decent Str/Con (in order to do melee or to survive attacks), a lesser number have decent Dex/Int (to do ranged), and even fewer have decent Wis/Cha. That's just how it works out.</p><p></p><p></p><p>With your multiple suggestions to go to Divine Bolt, are you backing off your previous claim that Grasping Shards is so great?</p><p></p><p></p><p></p><p>Does your play experience consist of Grasping Shards and Winged Horde in the same party at the same time?</p><p></p><p>I thought not.</p><p></p><p>Sorry, but virtually nobody is going to agree with you about Grasping Shards. With there being such a large gap between Grasping Shards and Winged Horde, the numbers don't lie in this case.</p><p></p><p>Note: As Elric pointed out, Grasping Shards does not get bonuses to damage rolls, so it is even less potent compared to Winged Horde than I mentioned.</p><p></p><p></p><p></p><p>Soooo... your fights typically start at more than 4 range with opponents without ranged attacks and bunched up together for a close burst 1? How convenient.</p><p></p><p>My two DMs make our fights more challenging than that (and I know that since I am using spell casters with area affects in both games that I am a player in).</p><p></p><p></p><p>Make up your mind. Does your DM throw a lot of ranged attackers at you so that Divine Bolts is more useful, or does your DM throw a lot of melee attackers at you so that Grasping Shards is more useful?</p><p></p><p>You seem to be of two minds here.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5082026, member: 2011"] Excuse me? Being able to put a close burst 1 anywhere on the map and not hit an ally compared to being limited to where you can put a close burst 1 on the map without hitting an ally ISN'T a major advantage? Sorry, but this alone makes your POV totally suspect. People have wet dreams over "Target: Each enemy in burst" powers. The Defender(s) pull them all in and the enemy only area affect casters hit multiple targets nearly every round. Tactics 101. I only have MM data that kerbarian compiled, but: Fortitude - AC: -1.39 Reflex - AC: -2.75 Will - AC: -3.31 AC is about 1.39 higher than Fort. And Will is about 0.56 lower than Reflex and 1.92 lower than Fort (on average). Will attacks rule (AC second, Reflex third, and Fort comes in dead last). I suspect that MM2 has similar numbers due to the fact that most monsters have decent Str/Con (in order to do melee or to survive attacks), a lesser number have decent Dex/Int (to do ranged), and even fewer have decent Wis/Cha. That's just how it works out. With your multiple suggestions to go to Divine Bolt, are you backing off your previous claim that Grasping Shards is so great? Does your play experience consist of Grasping Shards and Winged Horde in the same party at the same time? I thought not. Sorry, but virtually nobody is going to agree with you about Grasping Shards. With there being such a large gap between Grasping Shards and Winged Horde, the numbers don't lie in this case. Note: As Elric pointed out, Grasping Shards does not get bonuses to damage rolls, so it is even less potent compared to Winged Horde than I mentioned. Soooo... your fights typically start at more than 4 range with opponents without ranged attacks and bunched up together for a close burst 1? How convenient. My two DMs make our fights more challenging than that (and I know that since I am using spell casters with area affects in both games that I am a player in). Make up your mind. Does your DM throw a lot of ranged attackers at you so that Divine Bolts is more useful, or does your DM throw a lot of melee attackers at you so that Grasping Shards is more useful? You seem to be of two minds here. [/QUOTE]
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Any decent wizard encounter 1's?
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