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Any fans of the Hero System on this site? or The reports of Hero's death have been greatly exaggerated!
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<blockquote data-quote="Ace" data-source="post: 6306516" data-attributes="member: 944"><p>As long as we are talking Hero, let me share a combat speed up trick. Its designed to make combat fast, intuitive and visual. A caution though it requires a bit of prep and quite a few D10's (6 per combatant is ideal. They cost about 75 cents each if you don't have them) To make it work you need use D10's numbered 0-9, a D12 a pen ,a few homemade chits, some index cards and a big piece of paper.</p><p></p><p>What you do is draw the 12 phases on the chart top and side . Assign one color of dice and chit to each combatant.</p><p></p><p>For each combatant make an index card with their move and what stuff you expect them to use in combat.</p><p></p><p>After this place a chit at the side for each combatant and two the top to represent action and refresh.</p><p></p><p>Set a number of D10's matched to the chits aside for each combatant 6, 2 each for END, STUN, and BODY Set them to the numbers on the character sheet. </p><p></p><p>Start the D12 at one and move it as each phase comes . At each phase you move the chits for each guy across the board, thus you will immediately see action and refreshes . When its your guys turn, look at the card, do the action (or actions) move minis if used and adjust the tracking dice accordingly. </p><p></p><p>With that set up you will instantly at a glance be able to see what phase it is, who goes on what phase, refreshes, track current END, STUN and BODY and know what moves anyone can make.</p><p></p><p>If you are using minis, I also recommend putting a color chit on the base with a bit of sticky tape too.</p><p></p><p>with that prep, you have a system to track all this faster than writing and erasing everything and one that can accurately and quickly monitor the sometimes complex phase system and any passive powers attached to it.</p></blockquote><p></p>
[QUOTE="Ace, post: 6306516, member: 944"] As long as we are talking Hero, let me share a combat speed up trick. Its designed to make combat fast, intuitive and visual. A caution though it requires a bit of prep and quite a few D10's (6 per combatant is ideal. They cost about 75 cents each if you don't have them) To make it work you need use D10's numbered 0-9, a D12 a pen ,a few homemade chits, some index cards and a big piece of paper. What you do is draw the 12 phases on the chart top and side . Assign one color of dice and chit to each combatant. For each combatant make an index card with their move and what stuff you expect them to use in combat. After this place a chit at the side for each combatant and two the top to represent action and refresh. Set a number of D10's matched to the chits aside for each combatant 6, 2 each for END, STUN, and BODY Set them to the numbers on the character sheet. Start the D12 at one and move it as each phase comes . At each phase you move the chits for each guy across the board, thus you will immediately see action and refreshes . When its your guys turn, look at the card, do the action (or actions) move minis if used and adjust the tracking dice accordingly. With that set up you will instantly at a glance be able to see what phase it is, who goes on what phase, refreshes, track current END, STUN and BODY and know what moves anyone can make. If you are using minis, I also recommend putting a color chit on the base with a bit of sticky tape too. with that prep, you have a system to track all this faster than writing and erasing everything and one that can accurately and quickly monitor the sometimes complex phase system and any passive powers attached to it. [/QUOTE]
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Any fans of the Hero System on this site? or The reports of Hero's death have been greatly exaggerated!
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