Any fans of the Second World Sourcebook?

DMH

First Post
I find that Steve's work on crunch- esp the pact system, influence and world creation rules are awe inspiring (the actual setting needs some rework and reorganization to make it useful though). How many other fans of his work are here? And how many of those have incorporated material from SWS into their settings?
 

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It is a very, very good book. A fantastic merge of modern and fantasy rules...and some of the new rules systems are terrific. The writing is a little loosey-goosey at times, but still this book should be getting more praise thant it has received
 



It's an outstanding book. I would have to say it is the best supplement I purchased for 3.0/D20 Modern ever. I think Steve is one of those people who really understands the D20 ruleset. The sections on adjusting power levels for a campaign are pure genius, and I'd recommend reading them to anyone who is considering publishing a D20 book.

So yes, I think I'd recommend the book.

--Steve
 


I got it early on thanks to all the fantastic reviews it was getting. I haven't had a chance to run the setting as a campaign, but I'm still constantly borrowing ideas from the book. It's one of those works that inspires on a game level as much as it does on the setting level.
 

Byrons_Ghost said:
It's one of those works that inspires on a game level as much as it does on the setting level.

I think it is worth is weight in gold for the game level material. There are so many buried gems (like natural and artifical determined by Forms in the pact file and the discusion on how to merge the different warden powers- which can be used for much more- on pages 22 and 23) that it provides for whole settings each time I reread it.
 

I rather like the conversational tone of the books.

However, I think the 2nd World Sourcebook suffers by not detailing the setting in sufficient detail; many things are referenced without being explained. While it's loaded with great ideas, so many parts of the world barely get a line of description that actually using the presented setting - instead of using the book as a guide to making your own - would be rather difficult.

Hmm, I don't know that SWS did the skill focus talking thing (or that they had any new stuff). My interest increases.
 

DMH said:
I find that Steve's work on crunch- esp the pact system, influence and world creation rules are awe inspiring (the actual setting needs some rework and reorganization to make it useful though). How many other fans of his work are here?

/me raises hand.

It was my setting of choice for a while. I'm not quite as "wowgosh" over warden classes now, but still use it whenever I run published adventures, and find it very easy to run adventures for.

I still never got to run my Mind Flayer D&D/modern crossover game or my "sin dragon beneath LA" adventure.
 

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