Any first thoughts on FFG's Dungeon Craft(and compared to AEG Dungeon)

gariig

First Post
Just picked up FFG's Mastercraft Anthology, the 4.99 preview from a few of their books. I will just say it is a pretty good deal if you just want a couple of new ideas and not break the bank.

Now, I was flipping through Dungeon Craft and it looked interesting. I was wondering if anyone has picked it up yet and what their thoughts of it is.

In addition to a quick review, if you happen to own AEG Dungeon can you compare the two of them real quickly?

I appreciate it and my local gaming store will too.

Gariig
 

log in or register to remove this ad

I think FFG's book is better. FFG's books are almost always better than anyone else's, particularly AEG. Dungeons was okay but I never used it and sold it and most of my AEG books off because I wasn't getting enough use out of them (or any, in the case of Dungeons). Really, AEG comes out with most of these themed books first, then FFG comes along later and does a better version in hardcover for less money, LOL, and with much tighter editing. AEG has some of the worst editing of any publisher I've ever seen. MERCENARY and FEATS are AEG's best books, IMO, and the ones with the most to offer both players and DMs. I kept them!

AEG's GODS and MONSTER books weren't so hot (GODS being the better of the two, IMO, for all the new domains and monster PrCs). FFG's MONSTER HANDBOOK was far superior, as was WOTC's SAVAGE SPECIES. First isn't always better, in my experience with d20 publishers, it's often worse.

That said, I did not buy DUNGEONCRAFT for the same reason I sold AEG's DUNGEONS book off. I don't need a book to tell me how to create believable dungeons. DUNGEONCRAFT, to its credit, is much more than that, offering up new spells, PrCs, and information on how to live in, explore and build a dungeon. If I was going to buy a book on the subject, I'd buy DUNGEONCRAFT. It's pretty good, but one of FFG's weaker books, IMO. When I say weaker, I mean less useful. Were I DMing more and interested in building better dungeons, it would be more useful, but still not essential. It's a nice luxury item for those who can afford it.

I agree about MASTERCRAFT being a sweet deal at $4.95, but I already own most of the books previewed, and the ones I don't are ones I have zero interest in (MYTHIC RACES, SEAFARER'S HANDBOOK), so it's not something I'm gonna buy. I heartily recommend it to those short on cash and long on desire to own the full length books, however. Wish they'd managed to squeeze a preview of DUNGEONCRAFT in there, but I know how it goes (page count/cost, pushing "back catalog" product, etc.).
 
Last edited:


AEG hit a homer with Spycraft, but....

Iron_Chef said:
AEG has some of the worst editing of any publisher I've ever seen.

I agree completely.

I also purchased AEG's Dugeons and was...underwhelmed. I have not seen FFG's Dugeon Craft yet, so I can't give you a comparison (sorry!)--but I really loved Traps & Treachery (by FFG) and I'm currently enjoying their Nocturnum Call of Cthulhu mega-adventure, so I suspect FFG's dungeon book is better. That's just simply an educated guess, however.
 

Iron_Chef said:
FFG's books are almost always better than anyone else's,

Queue dissenting opinion...

FFG has some good stuff, and the more recent stuff is all the better (of course, with authors like Mearls and Wilson on the team, how could it not be?)

But I don't think they stand head and shoulders above other major players in the market. Authors that wrote the best FFG material (IMO) wrote for other companies first. Mearls' Quintessential Wizard system for staves and other salient points are much better IMO than Path of Magic.

FFG's MONSTER HANDBOOK was far superior,

FFG's Monsters Handbook also represents their best work to date, so I am not surprised. But it just goes to show, author is more important than publisher.

as was WOTC's SAVAGE SPECIES.

That's debatable.
 
Last edited:

My 2cp: Dungeoncraft is a much better value.

I found Dungeons to be bland, uninspired and unremarkable. The general info wasn't very useful to me, and the crunch was boring. Between it and Evil, I was turned off the "one word" line for a long time.

Dungeoncraft, while not perfect, provides a much better balance of crunch/info, as well as a more interesting grab bag of dungeon-related goodies. It's been a fun read so far, which Dungeons wasn't, and the art and layout are better to boot.
 

While I haven't had the opportunity to completely read it, I've been quite impressed with Dungeoncraft. It is thorough, which is something other books have not been. It's on my priority stack to be reviewed. :)
 

Remove ads

Top