Any FLGS owners/managers out there?

sparxmith

First Post
Hi,

In January '05, I'm considering opening a gaming store in the Kansas City area. I've been the general manager for a restaurant for a while now, so I have management experience. However, I would not pre-suppose that experience in pizza making translates into being a small business owner. If there are any owners on EN World who wouldn't mind pointing me in the right direction, I'd sincerely appreciate it. Tony Robinson says that if someone else has achieved success and you can model their actions, you too can achieve success. So, I figured I go right to the source of the best gamers in the world hoping to copy their (i.e. your) success.

If you're interested in giving me your opinions, my email address is welder12@hotmail.com . Put "FLGS" in the subject line.

Thanx in advance,

Sparxmith
 

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Sparxmith,

One of our regular posters, thalmin, is an owner of Games Plus in Mount Prospect, Illinois. I consider it the best hobby shop in the Chicago area. They have prospered for many years, and also serve as the hosts of the Chicago EN World Game Days.

It might be wise to try to promote your shop with the local gaming community. Maybe contact any local RPGA groups or similar organizations when you are ready to open.
 

Flgs

Sounds like you have the tools for success. Unfortunately most FLGS die quickly (most small business close within the first six months, actually). It is just too easy to buy your books from Amazon and the like (and not deal with the "comic book guy stereotype").

All is not lost, however. You sound like you have some business experience that is invaluable. On other related threads many people noted that a strict game store has "failure" written all over it. Maybe you could diversify your game products with CCGs, comic books, books, and game products. Keep good records what sells and what doesn't.

Know your customers, remembering who shops them every month (possibly keeping 3x5 cards or a database record of favorite games/comics). You could even give the good customers some "freebies", such as a percentage off or free dice-set/mini. At the same time you don't want your store to become the hang-out for moochers that waste time and don't buy anything; they often scare away paying customers too. One final thought, I read some research that stated that RPG products are purchased most often in the first two weeks to month of release (I don't have a source on that, sorry). You could use that information to your advantage.

I wish you the BEST of luck in your endeavor. I would happen to guess the first six months to a year is the most difficult for the FLGS owner.
 


While I might not be an owner I am an avid gamer. I suggest when you’re looking for a building to get one that’s large enough to have all your merchandise and a few tables for games. Join the RPGA crowd and host a few cons to generate a buzz around your store. Hope this helps.

Zakter
 

As a caveat, I'm not a game store owner and have no business experience. But I spend a lot of time and game stores and I buy a LOT of different types of games and had a friend who ran a game store. Here are my observations:

1. Be the friend of your customers. You can make more money in a month from regular customers who just have to own every product than all of the people who walk in off the street and buy one thing. Get to know them, play in some of their role playing groups. Let them play their home games in your store after hours. IMHO, these people will make or break your business. If they like you and are willing to come to your store, even if there might be a closer one or a cheaper one, you've got it made. They'll tell their friends, all of the people playing in their groups will come as well.

2. Provide gaming space. The more people playing your games, the more they'll want to buy. In the middle of your weekly D&D game and you need to continually borrow your friend's PHB? Walk over and buy one. Playing Magic and you just can't win? Buy some boosters. Just had a fun trial game of a board game? Buy a copy for yourself. I know a store in Australia that I was at that makes almost all their money from CCGs. They run booster drafts an average of 4 or 5 times per day. They have a dedicated player base though that will show up and spend the money on 30 boosters a day. Both the owners play magic though, know the cards and will sit down and play games with the customers when it is slow in the store.

3. Have books available, and when they come out. I can't count the number of times I've been to this board, and seen that people all over the country have been getting a copy of a new book and I've gone to the local store here and they've told me "We ordered it as part of our normal shipment which comes once every 2 weeks. So, we'll have it sometime within the next two weeks." Either that or "Oh, we ordered 4 of them in, but they sold within the first 2 hours, the next shipment will be next week sometime."

4. Pay attention to what your customers talk about and want. If people ask if you sell something a lot, get it in. If the majority of people in your store like movies, why not organize a time for all the regulars to go to a new movie as it is opening? Build a community of gamers. Partner with local gaming clubs to have their meetings or gamesdays in your gaming space if you have enough space.

5. Know what products are coming out, which ones are popular, and a bit about each game. Nothing turns me off of a game store more than walking in and saying "So, do you know when Complete Arcane is coming out?" and having them say "Huh? What's that?" when they have Complete Divine and Complete Warrior sitting on the shelf. It also turns card gamers off when you say "Sorry, I don't know what the card does, I don't actually PLAY the game."

6. Make the game store accessable to even non-dedicated gamers. When new people walk in, offer to explain the products on your wall, answer questions about what people might be interested in. Be ready to explain "What are Role Playing Games?"

7. Have a variety of products. Gamers are apt to switch games on the fly when their DM suddenly says "Oh, I've been playing this new game lately, you guys want to try?" Along the same line, introduce new products to your regulars. Tell them you have something new that you enjoy and made up two decks of this new card game and would like them to sit down and play a game with you so you can learn. They might just like it and buy a lot of it. Plus, gamers like to be able to get most of what they want in one place.

8. This one may or may not work, but it did for my friend who owned a store and the other store I went to in Australia: Stay open late. Even open late if you need to. Gamers, I've found will stay up until all hours of the night playing games. If you open at noon or 1 pm, then stay open until 11 pm or midnight, then you can have people gaming in your store until they'd go home anyways, to sleep. If you do this, then people won't think of you as just that place that they have to make a trip to once a week to buy things, instead it is the place they are playing Magic at on Tuesday, they are playing the SWCCG on Wednesday, and playing D&D at on Friday. They feel comfortable "hanging out" there, then they feel comfortable buying things there. I know there is a balance involved in this, it COULD get to the point where everyone uses your space to game but never buys anything. IMO, this only matters if you need the space for something else. If I walk into a store and see people playing Magic, even if it is just for fun, it's possible I'll think, "Hey, people play Magic here, I haven't done that in forever. Can I get a precon deck so I can go play with those guys?" By the same token, one of our favorite gaming stores had a seperate gaming space from the store and used to lock the store at midnight when he went home, then told us we could continue playing in the gaming space as long as we wanted if we locked the door on the way out.

Now, doing all of this takes a lot of work, especially if you try the "stay open late" route. If you have a family, it might be difficult to justify this to them. I think it would be possible to just do the same thing but open during the day.

Majoru Oakheart
 

Though I can't tell if it's been said already--lots of verbose replies already--one thing you oughtn't forget, if diversifying, is Computer/Video games. You don't have to have everything, but if you can consistantly have new games when they're released, you could do quite well. And, if you're lucky, the CRPG players will notice people playing PnP games, and join in.

Just an idea. I wish there was a FLGS opening around here...all I have is a KFNSLGS-Kinda-Friendly-Not-So-Local-Gaming-Store, all because I live on an island that's too small to have a McDonalds, but too self-sustaining to make trips off of it worthwhile. <fist-shaking= angry> Dagnabbit! </fist-shaking>
 

Majoru Oakheart said:
1. Be the friend of your customers. You can make more money in a month from regular customers who just have to own every product than all of the people who walk in off the street and buy one thing. Get to know them, play in some of their role playing groups. Let them play their home games in your store after hours. IMHO, these people will make or break your business. If they like you and are willing to come to your store, even if there might be a closer one or a cheaper one, you've got it made. They'll tell their friends, all of the people playing in their groups will come as well.

I have one bit to add this excellent piece of advice. When hiring other folk to work the store, also make sure they do the same. From past experience in Lawrence, one of my players worked at the local store, and through him we tended to visit more, buy more books and things there, and general made a nuisance of ourselves monetarily (that's a good thing btw).

So be sure you hire avid professional gamers, perferrably one for each major ticket item your store sells. For minature games make sure you have a painter/modeler/mini-games addict as your employee who enjoys playing with other folk as well as taking it to the next level and sponsoring others play of the game and mentorship of young and new players alike. For roleplaying games make sure you hire a top-notch GM who runs and plays in several groups every week (2 minimum), knows many of the roleplay groups in the local area, and is savy on all the roleplay products, etc. For Card games be sure to have a card-game addict you loves to play and trade but even more-so enjoys establishing and sponsoring game play for others, teaching and researching the new rules, new card games, etc.

I don't think many games stores consider this but it's a major step towards building your store's reputation, good will, and bring more folk to the games! It just generates a healthy and fun gaming community with the game store set at the center of this vast and bright little gaming universe.

I'd definately do both computer games, comics, roleplaying games, card games, and minature games. Now that's alot of starting capital!! So perhaps just start in a few and add the others as things go along. Best bet is to start with card games-roleplay games-miniature games (small first) with a healthy comic book selection.

I can't stress enough getting the people to the store that will help the community grow (both employees and devoted hobbyists alike!!). Provide a healthy environment and promote growth of the community feeling and it should work out; barring competition, lack of support from local economy, and lack of population interest (small population).

Where in KC sparxmith we're you thinking of putting a store? Living in Lenexa for example I have 3 game stores all of them equidistant from my humble little padat about 3 blocks away each (one north, one south, and one east). A gamestore in the Northland perhaps?
 

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