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Community
General Tabletop Discussion
*Dungeons & Dragons
Any fluff from various editions you want to see carried forward in 5e?
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<blockquote data-quote="Ratskinner" data-source="post: 5811720" data-attributes="member: 6688937"><p><strong>This is a good question</strong></p><p></p><p>Very thought-provoking. I liked the 4e cosmology slightly better than the Wheel, which seemed kinda contrived. I guess I'm not so attached to any particular bit of fluff. There's bits I like, but (I hope) they'll be easy enough to work back in. I'd be more interested in some good GM creativity chapters and guidelines in the DMG (or equivalent) for putting in your own fluff (how do you build a reasonable specialty cleric/god, and things like that). I generally prefer the rules to be as unfluffy as possible, although I recognize the need for some fluff to help out the newer/younger DMs.</p><p></p><p>Honestly, as far as fluff goes, my only request is to dial back on the Wordcombiner Doublenames and the Wordpair Togethermushers. I don't hate them with the fury of others who've voiced their opinions on the subject, and I realize that sometimes its hard to generate copyrightable/ trademarkable names en masse. However, I don't like flipping through a MM with great art, great mechanics, and then seeing names that make me think "Kinda phoned that one in, didn't we guys?"<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>I mean I've worked up a spreadsheet to help generate names for my games, I can adjust the flavor and characteristics of the invented languages they come from, too. Surely someone at Wizards must have the not-so-esoteric lore necessary for doing something like this. Of course, maybe I'm weird and most people like these. ::shrug:: Not a big deal either way.</p><p></p><p>P.S. I do realize the irony of this coming from a guy whose username is Ratskinner, but that name is from a character of mine from before 4e.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5811720, member: 6688937"] [b]This is a good question[/b] Very thought-provoking. I liked the 4e cosmology slightly better than the Wheel, which seemed kinda contrived. I guess I'm not so attached to any particular bit of fluff. There's bits I like, but (I hope) they'll be easy enough to work back in. I'd be more interested in some good GM creativity chapters and guidelines in the DMG (or equivalent) for putting in your own fluff (how do you build a reasonable specialty cleric/god, and things like that). I generally prefer the rules to be as unfluffy as possible, although I recognize the need for some fluff to help out the newer/younger DMs. Honestly, as far as fluff goes, my only request is to dial back on the Wordcombiner Doublenames and the Wordpair Togethermushers. I don't hate them with the fury of others who've voiced their opinions on the subject, and I realize that sometimes its hard to generate copyrightable/ trademarkable names en masse. However, I don't like flipping through a MM with great art, great mechanics, and then seeing names that make me think "Kinda phoned that one in, didn't we guys?":erm: I mean I've worked up a spreadsheet to help generate names for my games, I can adjust the flavor and characteristics of the invented languages they come from, too. Surely someone at Wizards must have the not-so-esoteric lore necessary for doing something like this. Of course, maybe I'm weird and most people like these. ::shrug:: Not a big deal either way. P.S. I do realize the irony of this coming from a guy whose username is Ratskinner, but that name is from a character of mine from before 4e. [/QUOTE]
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Any fluff from various editions you want to see carried forward in 5e?
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