D&D 5E Any fluff from various editions you want to see carried forward in 5e?

Most of the discussions thus far have focused on the mechanics from various editions. Are there any chunks of "fluff" that folks would like to see re-emerge or continue?

The information that comes to mind for me is the expansion on Tharizdun and the Cult of the Elemental Eye in 4E. While not the largest fan of the 4e cosmology vs. the Great Wheel I do really like their creation story for the Abyss that focuses on the Chained God.
 

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SKyOdin

First Post
Hmmm... :hmm:

Well at the very least it wouldn't be D&D without Pelor around for some reason. I am surprisingly neutral on most of the other deities, and downright negative towards the racial ones, but I have a soft-spot for the Sun God.
 

Daven

First Post
I would like to read about dragons, rided dragons, dragon highlords, dragon orbs, and... yes you understood... dragonlances!
Dragonlance setting apart, I would like to read more about knights, peasants, castles and medieval lore. I think that D&D has got to be too much fantastic in last years. And too much dark: I prefer "regions of light" to "points of light".
More shining armors, white horses, sunny places on art please!
 

Dragonhelm

Knight of Solamnia
The number one bit of fluff in my mind is the settings. I hope that all the settings will get some love, whether in print or through DDI. I hope, too, that we'll see subsetting support as well, like the Neverwinter sourcebook and Kara-tur articles.

I would like to find a way to bring level titles back. Maybe not necessarily tied to levels, but maybe as ranks or something like that.

I want to see some of the old tables come back. Things like "What type of wench do you meet?". While not mechanically important, it added a level of fun.

I also want to see a lot of the monster fluff return. Stats alone do not make up a monster. Ecology, background, etc. are all good stuff.
 

Raith5

Adventurer
I would like to read about dragons, rided dragons, dragon highlords, dragon orbs, and... yes you understood... dragonlances!
Dragonlance setting apart, I would like to read more about knights, peasants, castles and medieval lore. I think that D&D has got to be too much fantastic in last years. And too much dark: I prefer "regions of light" to "points of light".
More shining armors, white horses, sunny places on art please!


While I really like the POL setting in the campaign I play, I agree with this.

For one thing POL can get pretty depressing. If there are just scattered town and villages, you can but think what is the point of fighting evil. I think there needs to be some light on the hill, some pinncle of good civilisation (especially by mid paragon) to remind good PCs what they are fighting for.

For another I think the POL assumption was too baked into 4th edition. I hope future of editions weaken this assumption and support a wider range of play styles.
 

Mattachine

Adventurer
I would be very happy if the default settings didn't feature entire racial pantheons, but instead gods that favored some races over others, much as in 4e.

I also would like more explicit discussion on the rarity of magic, and that worlds with more common magic must necessarily deviate more and more from medieval Europe.
 

Sonny

Adventurer
For another I think the POL assumption was too baked into 4th edition. I hope future of editions weaken this assumption and support a wider range of play styles.

I could do without ever again seeing the phrase "Points of Light" in another D&D book. Seriously, I liked the concept, but they repeated the phrase throughout the 4e line ad nauseam.
 



Shemeska

Adventurer
The Great Wheel and its three editions worth of development on the history and origins of the various D&D outsider races and their respective planes. A vast amount of that was gutted or radically transformed by the PoL cosmology in 4e, and while there are select things from the 4e planes that could be poached for 5e, I truly don't want to see the PoL planes imposed for a second edition in a row.
 

Raith5

Adventurer
The Great Wheel and its three editions worth of development on the history and origins of the various D&D outsider races and their respective planes. A vast amount of that was gutted or radically transformed by the PoL cosmology in 4e, and while there are select things from the 4e planes that could be poached for 5e, I truly don't want to see the PoL planes imposed for a second edition in a row.

I dont understand how the 4th ed cosmology is related to POL? I think the 4th ed cosmology is more related to 4th ed not recognizing the 9 part alignment system.

I quite liked the 4th cosmology and I dont think it is massively different from the great wheel, different names and organisation for sure but similar themes and places. The thing I liked about 4th cosmology is that the planes were (or seemed to me to be) more useable as a location for play.
 

Gilladian

Adventurer
The only fluff I liked from 4e was the feywild/shadowfell cosmology.

Well, I guess PoL wasn't awful, but since my campaign sort of already was PoL in effect, it really didn't do much for or against me.

I'd like to see Al-Quadim get a revamping for 5e. I never really go to play it, and I'd like to.
 

Consonant Dude

First Post
I really liked when 3rd edition introduced Iconic Characters. I think it would be awesome to get some of these guys back, plus new ones! Does anyone remember the original B2 Keep on the Borderlands?

In my ideal DnD, the core rulebook features iconic characters in lively situations colorfully illustrating how the game works. And in B2 Keep on the Borderlands, all these iconics populate the keep or are available as pre-generated characters. Using Iconics in "newbie-DM adventures" is excellent as a teaching tool to set the tone you want for the game.

3E_March_Character.jpg
tordek_color.jpg
 

Ratskinner

Adventurer
This is a good question

Very thought-provoking. I liked the 4e cosmology slightly better than the Wheel, which seemed kinda contrived. I guess I'm not so attached to any particular bit of fluff. There's bits I like, but (I hope) they'll be easy enough to work back in. I'd be more interested in some good GM creativity chapters and guidelines in the DMG (or equivalent) for putting in your own fluff (how do you build a reasonable specialty cleric/god, and things like that). I generally prefer the rules to be as unfluffy as possible, although I recognize the need for some fluff to help out the newer/younger DMs.

Honestly, as far as fluff goes, my only request is to dial back on the Wordcombiner Doublenames and the Wordpair Togethermushers. I don't hate them with the fury of others who've voiced their opinions on the subject, and I realize that sometimes its hard to generate copyrightable/ trademarkable names en masse. However, I don't like flipping through a MM with great art, great mechanics, and then seeing names that make me think "Kinda phoned that one in, didn't we guys?":erm:

I mean I've worked up a spreadsheet to help generate names for my games, I can adjust the flavor and characteristics of the invented languages they come from, too. Surely someone at Wizards must have the not-so-esoteric lore necessary for doing something like this. Of course, maybe I'm weird and most people like these. ::shrug:: Not a big deal either way.

P.S. I do realize the irony of this coming from a guy whose username is Ratskinner, but that name is from a character of mine from before 4e.
 

Stormonu

Legend
I like the Astral as a sea with the planes being "distant shores" and having a Realm of the Fey (but not named Feywild).

Of course, there are the 2E campaign worlds I'd like to see come back too - pre-Conjuction Ravenloft, Dark Sun Tyr Region, Birthright, Dragonlance, Jakandor, FR, Greyhawk, Spelljammer, Mystara, Savage Baronies, Planescape (with aforementioned Astral Sea), Al-Qadim, Mahasarpa and maybe even the Council of Wyrms (if they can make it work...).
 

Hassassin

First Post
1. Lots and lots of monster fluff.

2. Detail pantheons and planes in campaign settings. Very basic info in core.

Can't think of anything else right now.
 

steeldragons

Steeliest of the dragons
Epic
This isn't exactly something that was "lost" but more something I'd like to see preserved...

Racial Fluff.
I want stone-crafting, gold-mining, mountain (or hill!)-living, ale-swigging dwarves.

I want forest-dwelling, magic-making, bow-wielding, wine-swigging elves.

I want hill-farming, pipe-smoking, sling-...um...slinging, mead-swigging (hm. Am I seeing a "swigging" pattern here?) halflings...WITH HAIRY FEET! (call the skinny boot-wearers whatever you must and be done with it. But for the love of the gods burn the "flat-headed, corn-rowed, river-gypsies"!)

Yes, yes. I know. We are all soooo "over" that. That was 40 years ago and we're infinitely more creative now. I know. We are! But you have to start somewhere. And for the core/basic books there needs to be a baseline.

You can have all of the sea-faring gnomes and planet-jumping elves, swamp dwarves and arctic winged halflings you like. Stat out 20 "sub-races" for each if you want. But they don't need to be in the core/main books.

The basic/core books can't (and don't need to) give you stats and abilities for every possible permutation.

There's a very real limit/ratio to page count and printing/product price...not to mention the risk (or inevitability) of "bloat".

The initial releases shouldn't say 'Well, dwarves are 4 feet tall, have beards, and can't get knocked down. The rest is up to you."

But nor should they say "Here's six pages of various dwarf cultures, 10 pages of elves, 4 pages of gnomes and, oh yeah, there's halflings too (but we won't make a big deal outta them so as not to ruffle the Tolkien estate)."

Stick to the classics...flesh them out to make them feel like "real" peoples and cultures. Leave the rest to individual groups/DMs imaginations and tools for building whatever they like of their own devising.

<breathe. huff. breathe. exhale> Ok. I'm back now. Fin rant.

So yeah, fluff the races...please. :D
--SD
 



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