Kunimatyu
First Post
I'm looking for good options for casters to replace their familiar -- do old issues of DRAGON contain anything that might be useful to me?
In the setting I'm using ("Dictionary of Mu"), spellcasters make pacts with "demons" -- the spirits of dead individuals/ideas/locations. For example, a ruined city could manifest as a "demon", and so could an ancestor of the PC.
It'd be great if I could find rules that give a PC a range of themed abilities instead of a famiilar, ideally with some of them working like an incorporeal/ethereal creature that they can move around.
Thanks!
In the setting I'm using ("Dictionary of Mu"), spellcasters make pacts with "demons" -- the spirits of dead individuals/ideas/locations. For example, a ruined city could manifest as a "demon", and so could an ancestor of the PC.
It'd be great if I could find rules that give a PC a range of themed abilities instead of a famiilar, ideally with some of them working like an incorporeal/ethereal creature that they can move around.
Thanks!