Dragonblade
Adventurer
Any good combat spreadsheets or programs?
I'm looking for a combat spreadsheet that lets me plug in some basic bad guy or monster stats like attack bonus (including for each iterative attack in a round) and damage roll and so on and then lets me plug in the AC of my players and I can just click a button or something and it will automatically calculate how many attacks hit a player, how much damage they did and so on. It would be even better if I could specify a number of mooks instead of just one.
When my PCs reach higher levels they frequently get ambushed by hordes of mooks and so on. Instead of rolling a d20 fifty times a round, it would be nice to have some sort of utility that can do it for me and spit out the number of times each PC was hit, who hit them, how much damage they took, including a per PC total and even display for me the die rolls involved in case I need that level of detail.
Is there anything like that out there? I want something simple that doesn't require a ton of configuration or a steep learning curve.
I'm looking for a combat spreadsheet that lets me plug in some basic bad guy or monster stats like attack bonus (including for each iterative attack in a round) and damage roll and so on and then lets me plug in the AC of my players and I can just click a button or something and it will automatically calculate how many attacks hit a player, how much damage they did and so on. It would be even better if I could specify a number of mooks instead of just one.
When my PCs reach higher levels they frequently get ambushed by hordes of mooks and so on. Instead of rolling a d20 fifty times a round, it would be nice to have some sort of utility that can do it for me and spit out the number of times each PC was hit, who hit them, how much damage they took, including a per PC total and even display for me the die rolls involved in case I need that level of detail.
Is there anything like that out there? I want something simple that doesn't require a ton of configuration or a steep learning curve.