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Any Good Games Where Running Away Can Be A Victory?
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<blockquote data-quote="R_J_K75" data-source="post: 8360520" data-attributes="member: 6921294"><p>Not sure but I'll give it a shot.</p><p></p><p>Unless an encounter is a guardian insofar as the only way to progress is to defeat the guardian, (and even then sometimes just evading or slipping past is an option), I've never built an encounter linearly. I've never expected any encounter to end any specific way so Ive always awarded XP accordingly depending on how the PCs reacted to it. </p><p></p><p>Case in point. In an Undermountain dungeon crawl this happened. PCs are faced with a door; typical right. So instead of interacting with the door one PC took his portable hole and put it on the floor in between the two sides of the door. The party step into it on the one side and came out the other circumventing the obstacle. Rules be damned, and I honestly couldnt even think of any that would disallow them to do so, I thought that was damn clever and awarded them more XP than what Id have if theyd just engaged with the door. </p><p></p><p>In my opinion and I may not be exactly answering your question but I think that moving the game forward, characters surviving and overcoming the encounter is reward enough and the mechanics of doing so are irrelevant. I think those things are hardwired into the game behind the scenes by the theme of the game perhaps? It depends on what the mood of the game youre running so the rules or theme of any said RPG will be effected accordingly Id believe,</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8360520, member: 6921294"] Not sure but I'll give it a shot. Unless an encounter is a guardian insofar as the only way to progress is to defeat the guardian, (and even then sometimes just evading or slipping past is an option), I've never built an encounter linearly. I've never expected any encounter to end any specific way so Ive always awarded XP accordingly depending on how the PCs reacted to it. Case in point. In an Undermountain dungeon crawl this happened. PCs are faced with a door; typical right. So instead of interacting with the door one PC took his portable hole and put it on the floor in between the two sides of the door. The party step into it on the one side and came out the other circumventing the obstacle. Rules be damned, and I honestly couldnt even think of any that would disallow them to do so, I thought that was damn clever and awarded them more XP than what Id have if theyd just engaged with the door. In my opinion and I may not be exactly answering your question but I think that moving the game forward, characters surviving and overcoming the encounter is reward enough and the mechanics of doing so are irrelevant. I think those things are hardwired into the game behind the scenes by the theme of the game perhaps? It depends on what the mood of the game youre running so the rules or theme of any said RPG will be effected accordingly Id believe, [/QUOTE]
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