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Any good Gamma World one-shots out there?
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<blockquote data-quote="ourchair" data-source="post: 5394846" data-attributes="member: 85362"><p>If you're moderately good at improvising -- and the silly nature of Gamma World means that few things you improv into the game are 'too stupid' -- you don't need a big adventure or that much of a script.</p><p></p><p>I took about four of the locations in the maps that came with the box set and hastily constructed an adventure out of it, two hours before I was to run the game (and I'm notoriously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> at improvising) </p><p></p><p>The idea is that the players wake up in a bunch of giant test tubes in what looks like an abandoned laboratory. There's a cauldron in the center that contains what they *think* is experimental biochemicals but its really just oatmeal and the exposed wiring and supercomputers makes them think that 'something happened'.</p><p></p><p>The players end up trying to fight past guardbots, talk to a glitchy and only partially informative and talkative robot and deal with a bunch of electric vines in elevator shafts and a gang of mutant pigs that think they are adventurers and have come to the place to raid it for phat lewt drops (they even scream, "I wasn't supposed to draw aggro!" when hit)</p><p></p><p>The punch line is that the entire underbelly of the place is a processing facility and the top floor is a museum of natural history. The players are there because they were going to be stuffed and turned into museum displays. The talkative robot is a guide bot.</p><p></p><p>In short, take a few monster groups, come up with something to string together and make sure there are little interesting things to pique the interest of your players. Gamma World is kind of easy to plan in that regard because as I mentioned, it invites the silly.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5394846, member: 85362"] If you're moderately good at improvising -- and the silly nature of Gamma World means that few things you improv into the game are 'too stupid' -- you don't need a big adventure or that much of a script. I took about four of the locations in the maps that came with the box set and hastily constructed an adventure out of it, two hours before I was to run the game (and I'm notoriously :):):):) at improvising) The idea is that the players wake up in a bunch of giant test tubes in what looks like an abandoned laboratory. There's a cauldron in the center that contains what they *think* is experimental biochemicals but its really just oatmeal and the exposed wiring and supercomputers makes them think that 'something happened'. The players end up trying to fight past guardbots, talk to a glitchy and only partially informative and talkative robot and deal with a bunch of electric vines in elevator shafts and a gang of mutant pigs that think they are adventurers and have come to the place to raid it for phat lewt drops (they even scream, "I wasn't supposed to draw aggro!" when hit) The punch line is that the entire underbelly of the place is a processing facility and the top floor is a museum of natural history. The players are there because they were going to be stuffed and turned into museum displays. The talkative robot is a guide bot. In short, take a few monster groups, come up with something to string together and make sure there are little interesting things to pique the interest of your players. Gamma World is kind of easy to plan in that regard because as I mentioned, it invites the silly. [/QUOTE]
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Any good Gamma World one-shots out there?
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