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3.5 Any hybrid 3e/4e treasure systems out there?

Orius

Villager
The last few days I've been thinking of and working on retrofitting some of the elements of 4e's treasure and magic item system into 3e. Are there any forum topics webpages or wikis on something like this out there? If someone's already done some work on it, I'd be interested in the results. I don't have the 4e books, so I'm just going by stuff that was previewed on WotC's site as a baseline, and then pulling the rest of what I need out of my ass.

Basically, the way I'm doing it is this: First, change the sale price of items to 20%. Second, assign levels to magic items (the biggest amount of work), setting the levels so that the sale price of an item is equal to the market value of an item 5 levels lower. Third, take a page from 4e and have a +1 every 5 levels. Fourth, use treasure parcels in a manner similar to 4e (but using 3e's treasure values by level instead.)

Biggest difference occurs at level 20. This is because epic levels aren't integrated into 3e like they are 4e. In the 3e rules, non-epic magic items have a maximum market price of 200,000 gp. This is the ballpark figure for an item that'll be assigned to level 20, and working backwards the 20% figures kind of meshes well with the minor, medium, and major categories in the DMG. Now if I were to continue scaling up with the 20% figures, level 25 would be 1,000,000 gp and level 30 5,000,000 gp, and the market prices for epic magic items, at least the ones presented in the SRD, don't keep increasing like this, so I have things level off a bit.

If anyone's interested in this, I'll post the rather crude table I have (but I need to know how to set up a table properly here first).
 

Anton85

Villager
The MIC has already done a lot of this work. some fine tuning will be required, but the bulk of the work is there.
 
I see.

And what is the MIC?
The Magic Item Compendium. It's late 3e, and goes through and revises lots of magic item pricing based on complaints/problems with the DMG pricing scheme. It's sort of a 4e playtest book in the same way ToB inspired 4e martial types--items are given levels, pricing is more standardized, random treasure tables are revised, etc.
 

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