Turanil
First Post
Well, I have been running a campaign for one year now, but I am tiring of it, and it has been decided that next gaming session will be the end of it. Yet, this isn't the definitive end for the PCs, as they will continue in a different campaign (in the same world but far away) run by another DM (one of the players, whose character died last session).
So, I want to finish the campaign in a meaningful manner... but I lack ideas! So, if you could give me some, it would be great! Thanks.
About the campaign:
It was meant to remind both of LotR and Thomas Covenant's Chronicles. So, one of the PCs was a Blood Guard (monk) with mission to go after a missing Lord from Stonehaven. The characters entered the underdark, which was meant to really look like the Moria, with lots of orcs, lost clans of dwarves, and in the end a Balrog.
Thus the PCs had numerous adventures in which they learned that a cult of orcs (in this campaign, orc is just another word to say hobgoblin) was intending to break a sealed gate to hell to summon the Deep Lord.
The funny thing was that the hobgoblins needed three specific magical items, and that the PCs had found two of them. Then, near the end of the campaign they learned that a profecy had foretold the orcs that the items would be brought to them. One of the PCs wondered that it is themselves who were bringing the magical items to the cult (as they were heading to the temple to destroy it); yet the other PCs didn't bother. That PC chose to abandon the group for some time (mainly because the player could not come to a gaming session) and rally an army of goblins (who hated the domineering hobgoblin cult). Meanwhile, the others PCs attacked the hobgoblin temple, and it was a disaster: two of them were killed, and the two important magical items were caught by the hobgoblins...
Finally, during the last adventure, the PC and his army of goblins (he commanded them with his magical "Helm of the Warlord"), plus the surviving PCs attacked the hobgoblins when they were about to conduct the ritual to open the gate. At the end of the fight, the hobgoblin High Priest who was about to be killed by the PCs summoned a demon (using a magical item). That demon wasn't powerful enough to vanquish his enemies obviously, so the high priest ordered the demon to get him out of there. The demon flew away carrying the hobgoblin, but was followed by the flying sorcerer who casted some spells and killed the high priest while the demon carrying him was not affected (high Spell Resistance). Then, seeing that its master was dead, the demon (freed from any obligation) took the magical items from the dead hobgoblin high priest, then threw away its corpse (plus teleported away).
So now, there is three things to take into account to make the last adventure of this campaign:
1) A demon bounded to nobody is now roaming the underdark with the three magical items who could break the seal that keeps the gate to Hell closed. This demon has very few chances of learning what these items' purpose is however.
2) The adventurers want to finish the temple: going into its underground maze and get back the staff (from the missing Stonehaven Lord) which is kept inside the treasure room.
3) Once the adventure is finished, it should be obvious the adventure is finished, and that they have some reason to leave for far away, where the other campaign (unrelated to this one) will begin.
Thanks!
Note that those really interested in it, can go and see my website where the campaign is recounted. Note that there is a bunch of new magical items available, as well as three of them with nice pictures, including an Eye of Vecna! So, you could be interested in getting a look... : Highlands Campaign Setting (see "adventure" link, then various links for magic items)
...
So, I want to finish the campaign in a meaningful manner... but I lack ideas! So, if you could give me some, it would be great! Thanks.
About the campaign:
It was meant to remind both of LotR and Thomas Covenant's Chronicles. So, one of the PCs was a Blood Guard (monk) with mission to go after a missing Lord from Stonehaven. The characters entered the underdark, which was meant to really look like the Moria, with lots of orcs, lost clans of dwarves, and in the end a Balrog.
Thus the PCs had numerous adventures in which they learned that a cult of orcs (in this campaign, orc is just another word to say hobgoblin) was intending to break a sealed gate to hell to summon the Deep Lord.
The funny thing was that the hobgoblins needed three specific magical items, and that the PCs had found two of them. Then, near the end of the campaign they learned that a profecy had foretold the orcs that the items would be brought to them. One of the PCs wondered that it is themselves who were bringing the magical items to the cult (as they were heading to the temple to destroy it); yet the other PCs didn't bother. That PC chose to abandon the group for some time (mainly because the player could not come to a gaming session) and rally an army of goblins (who hated the domineering hobgoblin cult). Meanwhile, the others PCs attacked the hobgoblin temple, and it was a disaster: two of them were killed, and the two important magical items were caught by the hobgoblins...
Finally, during the last adventure, the PC and his army of goblins (he commanded them with his magical "Helm of the Warlord"), plus the surviving PCs attacked the hobgoblins when they were about to conduct the ritual to open the gate. At the end of the fight, the hobgoblin High Priest who was about to be killed by the PCs summoned a demon (using a magical item). That demon wasn't powerful enough to vanquish his enemies obviously, so the high priest ordered the demon to get him out of there. The demon flew away carrying the hobgoblin, but was followed by the flying sorcerer who casted some spells and killed the high priest while the demon carrying him was not affected (high Spell Resistance). Then, seeing that its master was dead, the demon (freed from any obligation) took the magical items from the dead hobgoblin high priest, then threw away its corpse (plus teleported away).
So now, there is three things to take into account to make the last adventure of this campaign:
1) A demon bounded to nobody is now roaming the underdark with the three magical items who could break the seal that keeps the gate to Hell closed. This demon has very few chances of learning what these items' purpose is however.
2) The adventurers want to finish the temple: going into its underground maze and get back the staff (from the missing Stonehaven Lord) which is kept inside the treasure room.
3) Once the adventure is finished, it should be obvious the adventure is finished, and that they have some reason to leave for far away, where the other campaign (unrelated to this one) will begin.
Thanks!

Note that those really interested in it, can go and see my website where the campaign is recounted. Note that there is a bunch of new magical items available, as well as three of them with nice pictures, including an Eye of Vecna! So, you could be interested in getting a look... : Highlands Campaign Setting (see "adventure" link, then various links for magic items)
...
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