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General Tabletop Discussion
*Dungeons & Dragons
Any ideas for a Fire Dancer Bard subclass?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7300758" data-attributes="member: 6775031"><p>It's possible that baseball bats - or solid clubs of that rough shape - just don't map onto the current weapon list, much like how one-handed spears weren't a thing 3E; which means it's a judgement call on whether a club or a greatclub is a better fit. Honestly, the quarterstaff <em>stats</em> seem more appropriate than anything else, except it's clearly not the closest weapon in terms of how it's built or used.</p><p></p><p>Getting away from baseball bats for a moment, letting any old stick count as a club would mean that there's very little reason to have an <em>actual</em> club. For that reason alone, I would need to find some way of representing how hitting someone with a torch is less effective than hitting them with a purpose-built weapon. Fifth edition doesn't really have the language for -1 to the attack roll, so I'd probably go with something like reduced damage (1d3) or making it break in half whenever you roll maximum damage on the die. If that doesn't fly (because the players are averse to ad hoc adjudication), then I'd fall back on the rules as written - getting your proficiency bonus when using an improvised weapon in a fashion similar to a real weapon is entirely at the option of the DM, so I would choose to not invoke that option.</p><p></p><p>And following <em>that</em> back to the actual topic of this thread, it's probably worth giving the class a special feature that lets it wield torches as though they were flaming clubs, rather than hoping that the DM will adjudicate it that way.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7300758, member: 6775031"] It's possible that baseball bats - or solid clubs of that rough shape - just don't map onto the current weapon list, much like how one-handed spears weren't a thing 3E; which means it's a judgement call on whether a club or a greatclub is a better fit. Honestly, the quarterstaff [I]stats[/I] seem more appropriate than anything else, except it's clearly not the closest weapon in terms of how it's built or used. Getting away from baseball bats for a moment, letting any old stick count as a club would mean that there's very little reason to have an [I]actual[/I] club. For that reason alone, I would need to find some way of representing how hitting someone with a torch is less effective than hitting them with a purpose-built weapon. Fifth edition doesn't really have the language for -1 to the attack roll, so I'd probably go with something like reduced damage (1d3) or making it break in half whenever you roll maximum damage on the die. If that doesn't fly (because the players are averse to ad hoc adjudication), then I'd fall back on the rules as written - getting your proficiency bonus when using an improvised weapon in a fashion similar to a real weapon is entirely at the option of the DM, so I would choose to not invoke that option. And following [I]that[/I] back to the actual topic of this thread, it's probably worth giving the class a special feature that lets it wield torches as though they were flaming clubs, rather than hoping that the DM will adjudicate it that way. [/QUOTE]
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Any ideas for a Fire Dancer Bard subclass?
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