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Any interest in an unofficial "Feats & Powers" IH expansion based on non-core material?
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<blockquote data-quote="Chess435" data-source="post: 8963322" data-attributes="member: 6675133"><p>And with that, I present the third Discipline, Diamond Mind!</p><p></p><p>Epic Feat</p><p>Master of the Diamond Mind</p><p>Requirements: Martial Lore 24 ranks, knowledge of 6 Diamond Mind maneuvers, able to initiate 9th level maneuvers</p><p></p><p>You are able to learn and ready epic maneuvers from the Diamond Mind discipline, provided you spend the time and experience in order to do so. Additionally, whenever you roll for initiative, you may roll twice and take the roll of your choice.</p><p></p><p>Astral Diamond Blade</p><p>Strike</p><p>Standard Action</p><p></p><p>You strike with your weapon with dizzying speed, slicing not just at your foe, but all of their equipment as well. Make a single attack against the target's touch AC. If you hit, you deal normal melee damage, and additionally apply that damage to any number of pieces of equipment on the target's person, as if you had made a successful sunder attempt on each one. You do not have to attack all of the target's gear, and may exclude pieces from the attack if you choose.</p><p></p><p>Lightning Strikes</p><p>Stance</p><p></p><p>While in this stance, whenever a target within your reach makes a melee or ranged attack, you may attack them first. This is not considered an attack of opportunity. If you hit, you deal normal damage, and if the foe's attack that triggered your attack hits you, reduce each kind of damage you take by half. This stance can trigger any number of times in a round, including on each attack of an opponent's full attack action.</p><p></p><p>Insightful Counter</p><p>Counter</p><p>Immediate Action</p><p></p><p>Use this counter whenever an opponent within 60 feet attacks you, or casts a spell that requires an attack roll against you, from a location you could move to. When you initiate the counter, immediately move to any space where the opponent is within your reach and roll a Concentration check. If the check exceeds the opponent's attack roll, the attack or spell fails, then you lash out at your foe, dealing three times the Concentration check as damage to your foe instead of normal weapon damage.</p><p></p><p>Infinity Strike</p><p>Strike [Pinnacle]</p><p>Full-Round Action</p><p></p><p>You bring your weapon to bear and attack at a pace no mortal could track, your blows accelerating faster and faster until everything in your path is obliterated. When you initiate this maneuver, make a full attack action, tallying up each time you hit. If at least one of your attacks in the full attack hit, repeat this process again, with a cumulative -2 penalty on all attacks each time you do. When you finally miss with all attacks in a full attack, roll damage once and apply it a number of times equal to the total hits you've accrued.</p></blockquote><p></p>
[QUOTE="Chess435, post: 8963322, member: 6675133"] And with that, I present the third Discipline, Diamond Mind! Epic Feat Master of the Diamond Mind Requirements: Martial Lore 24 ranks, knowledge of 6 Diamond Mind maneuvers, able to initiate 9th level maneuvers You are able to learn and ready epic maneuvers from the Diamond Mind discipline, provided you spend the time and experience in order to do so. Additionally, whenever you roll for initiative, you may roll twice and take the roll of your choice. Astral Diamond Blade Strike Standard Action You strike with your weapon with dizzying speed, slicing not just at your foe, but all of their equipment as well. Make a single attack against the target's touch AC. If you hit, you deal normal melee damage, and additionally apply that damage to any number of pieces of equipment on the target's person, as if you had made a successful sunder attempt on each one. You do not have to attack all of the target's gear, and may exclude pieces from the attack if you choose. Lightning Strikes Stance While in this stance, whenever a target within your reach makes a melee or ranged attack, you may attack them first. This is not considered an attack of opportunity. If you hit, you deal normal damage, and if the foe's attack that triggered your attack hits you, reduce each kind of damage you take by half. This stance can trigger any number of times in a round, including on each attack of an opponent's full attack action. Insightful Counter Counter Immediate Action Use this counter whenever an opponent within 60 feet attacks you, or casts a spell that requires an attack roll against you, from a location you could move to. When you initiate the counter, immediately move to any space where the opponent is within your reach and roll a Concentration check. If the check exceeds the opponent's attack roll, the attack or spell fails, then you lash out at your foe, dealing three times the Concentration check as damage to your foe instead of normal weapon damage. Infinity Strike Strike [Pinnacle] Full-Round Action You bring your weapon to bear and attack at a pace no mortal could track, your blows accelerating faster and faster until everything in your path is obliterated. When you initiate this maneuver, make a full attack action, tallying up each time you hit. If at least one of your attacks in the full attack hit, repeat this process again, with a cumulative -2 penalty on all attacks each time you do. When you finally miss with all attacks in a full attack, roll damage once and apply it a number of times equal to the total hits you've accrued. [/QUOTE]
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Any interest in an unofficial "Feats & Powers" IH expansion based on non-core material?
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