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Any interest in an unofficial "Feats & Powers" IH expansion based on non-core material?
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<blockquote data-quote="Chess435" data-source="post: 8963756" data-attributes="member: 6675133"><p>Next up we have the fourth Discipline, Iron Heart!</p><p></p><p>Epic Feat</p><p>Master of the Iron Heart</p><p>Requirements: Martial Lore 24 ranks, knowledge of 6 Iron Heart maneuvers, able to initiate 9th level maneuvers</p><p></p><p>You are able to learn and ready epic maneuvers from the Iron Heart discipline, provided you spend the time and experience in order to do so. Additionally, you can initiate non-epic Iron Heart boosts or Iron Heart Surge as immediate actions instead of their normal initiation time.</p><p></p><p>Disrupting Blow</p><p>Strike</p><p>Standard Action</p><p></p><p>Your attack throws the enemy wildly off balance, allowing you to follow up and destroy their form. Make a single melee attack. If it hits, you deal normal damage and you may immediately perform any combination of the following against the same target, in the order of your choice: Bull Rush, Disarm, Sunder, Trip, Grapple, Feint. None of these provoke attacks of opportunity, but you must declare the order of actions before you attempt the first. Additionally, if you choose to perform only 2 of the above options, you get a +4 bonus on all rolls related to the actions. If you choose to perform only one option, you get a +8 bonus on all relevant rolls instead.</p><p></p><p></p><p>Mirror-Shard Stance</p><p>Stance</p><p></p><p>While in this stance, you gain a +6 insight bonus to your AC. Additionally, whenever an attack against you misses, you may redirect the attack, causing the attacker to re-roll their attack against a new target of your choice. Melee weapon attacks and melee touch attacks can be redirected against anyone within reach of the original attacker, and ranged weapon or ranged touch attacks can be redirected against anyone you can see, so long as the total distance from the attacker to you to the new target does not exceed the maximum range of the attack, spell, or ability.</p><p></p><p></p><p>Mighty Surge</p><p>Boost</p><p>Swift Action</p><p></p><p>When you initiate this boost, choose any number of conditions, effects, or non-epic spells currently affecting you that aren't permanent. Those conditions immediately end. If you have a condition that prevents you from taking actions, (such as a Hold Person spell affecting you) you can still use this maneuver as long as you end the condition, spell, or effect that prevented you from taking actions. For each condition, spell, or effect ended this way, you can a +2 morale bonus to your attack rolls and weapon damage for the rest of the round.</p><p></p><p>Orichalcum Gullotine</p><p>Strike [Pinnacle]</p><p>Full-Round Action</p><p></p><p>You throw your weapon with incredible might, sending it spiral across the battlefield with a terrifying precision as it seeks your foes out before returning to you. When you initiate this maneuver, choose any number of targets with a 1000-foot cone. You may select targets you can't see if you are aware of their position, and you can choose targets behind physical obstructions as long as your weapon could destroy such an obstruction. (If it fails to do so, the maneuver ends early and your weapon returns to you.) Determine the order in which your weapon will strike at your foes and make a melee attack against each one. This attack deals normal weapon damage plus a flat 100 additional damage, and is also treated as having the vorpal quality. Any obstructions and structures in the path of the weapon also take this damage. All targets are entitled to a Reflex save to halve the damage they take and negate the vorpal quality of the attack.</p></blockquote><p></p>
[QUOTE="Chess435, post: 8963756, member: 6675133"] Next up we have the fourth Discipline, Iron Heart! Epic Feat Master of the Iron Heart Requirements: Martial Lore 24 ranks, knowledge of 6 Iron Heart maneuvers, able to initiate 9th level maneuvers You are able to learn and ready epic maneuvers from the Iron Heart discipline, provided you spend the time and experience in order to do so. Additionally, you can initiate non-epic Iron Heart boosts or Iron Heart Surge as immediate actions instead of their normal initiation time. Disrupting Blow Strike Standard Action Your attack throws the enemy wildly off balance, allowing you to follow up and destroy their form. Make a single melee attack. If it hits, you deal normal damage and you may immediately perform any combination of the following against the same target, in the order of your choice: Bull Rush, Disarm, Sunder, Trip, Grapple, Feint. None of these provoke attacks of opportunity, but you must declare the order of actions before you attempt the first. Additionally, if you choose to perform only 2 of the above options, you get a +4 bonus on all rolls related to the actions. If you choose to perform only one option, you get a +8 bonus on all relevant rolls instead. Mirror-Shard Stance Stance While in this stance, you gain a +6 insight bonus to your AC. Additionally, whenever an attack against you misses, you may redirect the attack, causing the attacker to re-roll their attack against a new target of your choice. Melee weapon attacks and melee touch attacks can be redirected against anyone within reach of the original attacker, and ranged weapon or ranged touch attacks can be redirected against anyone you can see, so long as the total distance from the attacker to you to the new target does not exceed the maximum range of the attack, spell, or ability. Mighty Surge Boost Swift Action When you initiate this boost, choose any number of conditions, effects, or non-epic spells currently affecting you that aren't permanent. Those conditions immediately end. If you have a condition that prevents you from taking actions, (such as a Hold Person spell affecting you) you can still use this maneuver as long as you end the condition, spell, or effect that prevented you from taking actions. For each condition, spell, or effect ended this way, you can a +2 morale bonus to your attack rolls and weapon damage for the rest of the round. Orichalcum Gullotine Strike [Pinnacle] Full-Round Action You throw your weapon with incredible might, sending it spiral across the battlefield with a terrifying precision as it seeks your foes out before returning to you. When you initiate this maneuver, choose any number of targets with a 1000-foot cone. You may select targets you can't see if you are aware of their position, and you can choose targets behind physical obstructions as long as your weapon could destroy such an obstruction. (If it fails to do so, the maneuver ends early and your weapon returns to you.) Determine the order in which your weapon will strike at your foes and make a melee attack against each one. This attack deals normal weapon damage plus a flat 100 additional damage, and is also treated as having the vorpal quality. Any obstructions and structures in the path of the weapon also take this damage. All targets are entitled to a Reflex save to halve the damage they take and negate the vorpal quality of the attack. [/QUOTE]
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Any interest in an unofficial "Feats & Powers" IH expansion based on non-core material?
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