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<blockquote data-quote="InVinoVeritas" data-source="post: 4606066" data-attributes="member: 41485"><p>Well... You're not supposed to, but I suppose you're looking at the 6 Intelligence and wondering how you'd ever understand ancient technology. It's not so bad, really. 6 gets you a -1 penalty to Use Artifacts, and if you replaced it with the 16, you get a +2 instead. You could chose to be an Examiner class, and get an automatic +1 to Use Artifacts, plus an additional +1 each level. You'd also get a number of skills that help you to use artifacts that don't require Intelligence. </p><p> </p><p>I suppose I can let you switch around the first six scores. Senses remains at 8. However, here are your mutations; look them over first before deciding.</p><p> </p><p>Size Change: <a href="http://invisiblecastle.com/roller/view/1873010/" target="_blank">1d6=5, 1d2=1</a> You are 50% taller than normal. This means you are about 3 meters tall. Your Physical Strength increases by 5 and your Dexterity decreases by 5. </p><p> </p><p>Sound Imitation: You can imitate any sound you have heard in the past 24 hours, like a tape recorder. You can hear low frequencies and sonar. You are immune to the harmful effects of sounds. You can even imitate a <em>Sonic Blast</em> should you hear one.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1873066/" target="_blank">4d6.takeHighest(3)=8</a></p><p>Mental Invisibility (8): You can make yourself unnoticeable to everyone in 25 meters if you can overcome their Mental Defense.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1873097/" target="_blank">4d6.takeHighest(3)=10</a> </p><p>Teleport Object (10): You can teleport an object of up to 10 kilograms to anywhere from anywhere within 60 meters once per hour.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1873116/" target="_blank">4d6.takeHighest(3)=13</a> </p><p>Telepathy (13): You can send thoughts or read minds of anyone within 110 meters. You can sense sentient minds (but not read them) within 6 kilometers.</p><p> </p><p>You might do just fine leaving your abilities where they are.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4606066, member: 41485"] Well... You're not supposed to, but I suppose you're looking at the 6 Intelligence and wondering how you'd ever understand ancient technology. It's not so bad, really. 6 gets you a -1 penalty to Use Artifacts, and if you replaced it with the 16, you get a +2 instead. You could chose to be an Examiner class, and get an automatic +1 to Use Artifacts, plus an additional +1 each level. You'd also get a number of skills that help you to use artifacts that don't require Intelligence. I suppose I can let you switch around the first six scores. Senses remains at 8. However, here are your mutations; look them over first before deciding. Size Change: [url=http://invisiblecastle.com/roller/view/1873010/]1d6=5, 1d2=1[/url] You are 50% taller than normal. This means you are about 3 meters tall. Your Physical Strength increases by 5 and your Dexterity decreases by 5. Sound Imitation: You can imitate any sound you have heard in the past 24 hours, like a tape recorder. You can hear low frequencies and sonar. You are immune to the harmful effects of sounds. You can even imitate a [i]Sonic Blast[/i] should you hear one. [url=http://invisiblecastle.com/roller/view/1873066/]4d6.takeHighest(3)=8[/url] Mental Invisibility (8): You can make yourself unnoticeable to everyone in 25 meters if you can overcome their Mental Defense. [url=http://invisiblecastle.com/roller/view/1873097/]4d6.takeHighest(3)=10[/url] Teleport Object (10): You can teleport an object of up to 10 kilograms to anywhere from anywhere within 60 meters once per hour. [url=http://invisiblecastle.com/roller/view/1873116/]4d6.takeHighest(3)=13[/url] Telepathy (13): You can send thoughts or read minds of anyone within 110 meters. You can sense sentient minds (but not read them) within 6 kilometers. You might do just fine leaving your abilities where they are. [/QUOTE]
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