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<blockquote data-quote="InVinoVeritas" data-source="post: 4607448" data-attributes="member: 41485"><p>Makes sense to me. They're still not as quick and coordinated as mammal predators, though.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874407/" target="_blank">2d4+12=19, 2d4+7=13, 2d4+11=16</a> </p><p>Physical Strength: 19</p><p>Dexterity: 13</p><p>Constitution: 16</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874409/" target="_blank">3d6=11, 3d6=13, 3d6=10</a> </p><p>Mental Strength: 11</p><p>Intelligence: 13</p><p>Charisma: 10</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874411/" target="_blank">4d6.takeHighest(3)=14</a> </p><p>Senses: 14</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874412/" target="_blank">1d6=4</a> </p><p>4 physical mutations, 1 mental mutation</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874413/" target="_blank">1d100=34, 1d100=61, 1d100=71, 1d100=80, 1d100=95</a> </p><p> </p><p>Heightened Physical Attribute</p><p><a href="http://invisiblecastle.com/roller/view/1874416/" target="_blank">1d3=1</a> </p><p>Heightened Physical Strength. Add (6-4=2) to your score; your Physical Strength is now 21. You are visibly more muscled.</p><p> </p><p>Oversize Limbs</p><p>Your arms or legs are longer (surprisingly, you get to choose which). </p><p>If you choose your arms, you get reach. If you choose legs, you get +5 movement. The limbs are <a href="http://invisiblecastle.com/roller/view/1874422/" target="_blank">1d6+4=6</a> 60% longer.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874426/" target="_blank">4d6.takeHighest(3)=8</a> </p><p>Radiating Eyes (8)</p><p>You can fire blasts of radiation from your eyes of intensity 5. You get a +2 bonus to Health vs. Radiation.</p><p> </p><p><a href="http://invisiblecastle.com/roller/view/1874432/" target="_blank">1d4=2</a> </p><p>Skin Structure Change (Glows)</p><p>You can be seen clearly at night, but do not emit enough light to serve as a light source.</p><p> </p><p>Your mental mutation: Pick one. What kind of power would you like? If you have no idea, I'm sure someone can give you a suggestion. If you have a GW book available, feel free to look through it.</p><p> </p><p>ALSO: as of now, your character cannot talk, manipulate tools, and is still typically quadrupedal. You can choose any/all of these, OR get an additional physical mutation. Probably being able to talk and manipulate tools and remain bipedal is better than the mutation, but the choice is yours.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4607448, member: 41485"] Makes sense to me. They're still not as quick and coordinated as mammal predators, though. [URL="http://invisiblecastle.com/roller/view/1874407/"]2d4+12=19, 2d4+7=13, 2d4+11=16[/URL] Physical Strength: 19 Dexterity: 13 Constitution: 16 [URL="http://invisiblecastle.com/roller/view/1874409/"]3d6=11, 3d6=13, 3d6=10[/URL] Mental Strength: 11 Intelligence: 13 Charisma: 10 [URL="http://invisiblecastle.com/roller/view/1874411/"]4d6.takeHighest(3)=14[/URL] Senses: 14 [URL="http://invisiblecastle.com/roller/view/1874412/"]1d6=4[/URL] 4 physical mutations, 1 mental mutation [URL="http://invisiblecastle.com/roller/view/1874413/"]1d100=34, 1d100=61, 1d100=71, 1d100=80, 1d100=95[/URL] Heightened Physical Attribute [URL="http://invisiblecastle.com/roller/view/1874416/"]1d3=1[/URL] Heightened Physical Strength. Add (6-4=2) to your score; your Physical Strength is now 21. You are visibly more muscled. Oversize Limbs Your arms or legs are longer (surprisingly, you get to choose which). If you choose your arms, you get reach. If you choose legs, you get +5 movement. The limbs are [URL="http://invisiblecastle.com/roller/view/1874422/"]1d6+4=6[/URL] 60% longer. [URL="http://invisiblecastle.com/roller/view/1874426/"]4d6.takeHighest(3)=8[/URL] Radiating Eyes (8) You can fire blasts of radiation from your eyes of intensity 5. You get a +2 bonus to Health vs. Radiation. [URL="http://invisiblecastle.com/roller/view/1874432/"]1d4=2[/URL] Skin Structure Change (Glows) You can be seen clearly at night, but do not emit enough light to serve as a light source. Your mental mutation: Pick one. What kind of power would you like? If you have no idea, I'm sure someone can give you a suggestion. If you have a GW book available, feel free to look through it. ALSO: as of now, your character cannot talk, manipulate tools, and is still typically quadrupedal. You can choose any/all of these, OR get an additional physical mutation. Probably being able to talk and manipulate tools and remain bipedal is better than the mutation, but the choice is yours. [/QUOTE]
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