Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Any interest in Gamma World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InVinoVeritas" data-source="post: 4608669" data-attributes="member: 41485"><p>Next Steps:</p><p> </p><p>Here's the party, as it looks:</p><p> </p><p>Sleestak, mutated perentie enforcer</p><p>Indio/Xanderi, sentient cactus enforcer</p><p>[Shayuri], altered human esper</p><p>[Lukeworm], altered human (three-armed telekinetic)</p><p>[DarwinofMind], mutated armadillo (supertough healer)</p><p> </p><p>Everyone needs to choose classes. </p><p> </p><p>Enforcers get:</p><p>+1 attack, +Con score HP</p><p>12 points to spread among the following skills: Combat Leadership (lead NPCs into combat), Makeshift Weapon/Armor (build weapons from scratch), Size-Up Opponent (how tough is this battle?).</p><p> </p><p>Espers get:</p><p>+1 Mental Defense</p><p>16 points to spread among the following skills: Hypnosis (pull answers from willing participants), Identify Mental Power, Photographic Memory, Sense Mental Powers</p><p> </p><p>Examiners get:</p><p>One random high-tech item</p><p>+1 Use Artifacts, +1 Robot Recognition</p><p>16 points to spread among the following skills: Avoid Artifact Disaster (What does this button do? Oh, better not press it), Jury-Rig (build stuff from scraps), Read Schematics, Repair Artifact</p><p> </p><p>Scouts get:</p><p>+1 Perception, Stealth, and Remain Unseen</p><p>20 points to spread among the following skills: Detech Ambush/Trap, Hunting (find food and water), Navigate (directions), Tracking, and Wilderness Survival.</p><p> </p><p>There are also a number of secondary attributes and bonuses.</p><p> </p><p>First, your attribute modifiers are as follows:</p><p>4-5 (-2), 6-7 (-1) 8-12 (0), 13-14 (+1), 15-16 (+2), 17-18 (+3), etc.</p><p> </p><p>Melee attack: Physical Strength modifier</p><p>Ranged attack: Dexterity Modifier</p><p>AC: 10+Dex Mod</p><p>Mutation attack: Mutation score modifier</p><p>Mental Defense ("Will Save"): 10+Mental Strength modifier</p><p>Health ("Fort Save"): 10+Con mod</p><p>Use Artifacts: Int mod</p><p>Perception: Senses score + Int mod</p><p>Stealth: Dex mod</p><p>Remain Unseen: Int mod</p><p>Speed: base + Dex mod</p><p>Robot Recognition: I'll tell you this</p><p> </p><p>Hit Points: (Constitution score)d6</p><p> </p><p>Yes, you get a lot of hit points.</p><p> </p><p>Equipment: Just use the D&D tables, and assume you have 300 GP. If there's anything special you want, let me know.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4608669, member: 41485"] Next Steps: Here's the party, as it looks: Sleestak, mutated perentie enforcer Indio/Xanderi, sentient cactus enforcer [Shayuri], altered human esper [Lukeworm], altered human (three-armed telekinetic) [DarwinofMind], mutated armadillo (supertough healer) Everyone needs to choose classes. Enforcers get: +1 attack, +Con score HP 12 points to spread among the following skills: Combat Leadership (lead NPCs into combat), Makeshift Weapon/Armor (build weapons from scratch), Size-Up Opponent (how tough is this battle?). Espers get: +1 Mental Defense 16 points to spread among the following skills: Hypnosis (pull answers from willing participants), Identify Mental Power, Photographic Memory, Sense Mental Powers Examiners get: One random high-tech item +1 Use Artifacts, +1 Robot Recognition 16 points to spread among the following skills: Avoid Artifact Disaster (What does this button do? Oh, better not press it), Jury-Rig (build stuff from scraps), Read Schematics, Repair Artifact Scouts get: +1 Perception, Stealth, and Remain Unseen 20 points to spread among the following skills: Detech Ambush/Trap, Hunting (find food and water), Navigate (directions), Tracking, and Wilderness Survival. There are also a number of secondary attributes and bonuses. First, your attribute modifiers are as follows: 4-5 (-2), 6-7 (-1) 8-12 (0), 13-14 (+1), 15-16 (+2), 17-18 (+3), etc. Melee attack: Physical Strength modifier Ranged attack: Dexterity Modifier AC: 10+Dex Mod Mutation attack: Mutation score modifier Mental Defense ("Will Save"): 10+Mental Strength modifier Health ("Fort Save"): 10+Con mod Use Artifacts: Int mod Perception: Senses score + Int mod Stealth: Dex mod Remain Unseen: Int mod Speed: base + Dex mod Robot Recognition: I'll tell you this Hit Points: (Constitution score)d6 Yes, you get a lot of hit points. Equipment: Just use the D&D tables, and assume you have 300 GP. If there's anything special you want, let me know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Any interest in Gamma World?
Top