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<blockquote data-quote="jkason" data-source="post: 4610054" data-attributes="member: 2710"><p>Since there seem to be a lot of Enforcer-statted folk, I think Indio would probably work well as a Scout, too. He has the second-highest Senses score of the group (and taking the class bumps him up a bit more). He's not especially stealthy, but neither is he all that strong, so he's likely to be a little deficient at either class, but has some stats that could be boosted by both classes, too. And if a walking plant isn't suited for wilderness survival, he's got a problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In any case, he's statted out for Enforcer now, but it shouldn't take much to fiddle him into a Scout.</p><p></p><p></p><p>[sblock=Indio / Xanderi]</p><p></p><p>Physical Strength: 9 (+0)</p><p>Dexterity: 9 (+0)</p><p>Constitution: 15 (+2)</p><p>Mental Strength: 8 (+0)</p><p>Intelligence: 8 (+0) / 14 (+1)</p><p>Charisma: 10 (+0)</p><p></p><p>Senses: 11</p><p></p><p>HP: 61 (<a href="http://invisiblecastle.com/roller/view/1877208/" target="_blank">Roll Link</a></p><p>Melee attack: +1</p><p>Ranged attack: +1</p><p>AC: 18 (16 w/o shield)</p><p>Mutation attack: Mutation score?</p><p>Mental Defense: 0</p><p>Health: 12</p><p>Use Artifacts: 0/1</p><p>Perception: 11/12</p><p>Stealth: 0</p><p>Remain Unseen: 0/1</p><p>Speed: 9</p><p>Robot Recognition: </p><p></p><p>Attacks: +1 to attack (Enforcer)</p><p>Spines: 1d6+5</p><p>Sonic Blast (1/4 rounds) 3d6+1</p><p>Battleaxe 1d8</p><p>Shortbow 1d6</p><p></p><p>Special: </p><p></p><p>3 hours direct (6 indirect) sunlight +1 hour root / day for food/water (only needs 1/2 water of others).</p><p></p><p>Sonar (100 meters)</p><p></p><p>Immune to Sonic Blasts</p><p></p><p>Spines: 1d6+5 to attackers, 2d6+5 wrestle</p><p></p><p>Move: 9</p><p></p><p>Skills: </p><p></p><p>Combat Leadership 4</p><p>Makeshift Weapon / Armor 4</p><p>Size-Up Opponent 4</p><p></p><p>Gear</p><p></p><p>Splint Mail </p><p>Hvy wood shld </p><p>Battleaxe </p><p>Backpack </p><p>Hooded Lantern </p><p>Flint and steel </p><p>Belt Pouch </p><p>Rope, hempen </p><p>Shortbow </p><p>Arrows (20) </p><p></p><p>40 gold</p><p>80.5 pounds[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 4610054, member: 2710"] Since there seem to be a lot of Enforcer-statted folk, I think Indio would probably work well as a Scout, too. He has the second-highest Senses score of the group (and taking the class bumps him up a bit more). He's not especially stealthy, but neither is he all that strong, so he's likely to be a little deficient at either class, but has some stats that could be boosted by both classes, too. And if a walking plant isn't suited for wilderness survival, he's got a problem. ;) In any case, he's statted out for Enforcer now, but it shouldn't take much to fiddle him into a Scout. [sblock=Indio / Xanderi] Physical Strength: 9 (+0) Dexterity: 9 (+0) Constitution: 15 (+2) Mental Strength: 8 (+0) Intelligence: 8 (+0) / 14 (+1) Charisma: 10 (+0) Senses: 11 HP: 61 ([url=http://invisiblecastle.com/roller/view/1877208/]Roll Link[/url] Melee attack: +1 Ranged attack: +1 AC: 18 (16 w/o shield) Mutation attack: Mutation score? Mental Defense: 0 Health: 12 Use Artifacts: 0/1 Perception: 11/12 Stealth: 0 Remain Unseen: 0/1 Speed: 9 Robot Recognition: Attacks: +1 to attack (Enforcer) Spines: 1d6+5 Sonic Blast (1/4 rounds) 3d6+1 Battleaxe 1d8 Shortbow 1d6 Special: 3 hours direct (6 indirect) sunlight +1 hour root / day for food/water (only needs 1/2 water of others). Sonar (100 meters) Immune to Sonic Blasts Spines: 1d6+5 to attackers, 2d6+5 wrestle Move: 9 Skills: Combat Leadership 4 Makeshift Weapon / Armor 4 Size-Up Opponent 4 Gear Splint Mail Hvy wood shld Battleaxe Backpack Hooded Lantern Flint and steel Belt Pouch Rope, hempen Shortbow Arrows (20) 40 gold 80.5 pounds[/sblock] [/QUOTE]
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