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<blockquote data-quote="Lukeworm" data-source="post: 4610723" data-attributes="member: 21121"><p style="text-align: left"><span style="font-family: 'Verdana'"><span style="color: white">Mental Defense is it 10 + Mental Strength mod or is it different then the other 2 defenses (AC and Health)?</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-family: 'Verdana'"><span style="color: white">Regarding special equipment I see Greyhound starting with some gizmo he jury-riged. He will barter his napalm grenade or reuse it for parts so that item worth can be added. I simply don’t like one shot items, I usually save them for an emergency and end up never using them at all. </span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-family: 'Verdana'"><span style="color: white">This can be one of three alternatives:</span></span></p> <p style="text-align: left"><span style="font-family: 'Verdana'"><span style="color: white">1. A ranged weapon (preferably two but that probably stretches money too far). It could be firearm/energy weapon if ammunition is available, if not then some sort of mechanical dart thrower (like a repeating crossbow). Money 60 domar + grenade.</span></span></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="font-family: 'Verdana'"><span style="color: white">2. Armor of some sort should grant at least +4 AC and have some special quality. Money 170 domar + grenade.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">3. If the above two alternatives are not possible then some other artifact. Money 20 domar + grenade.</span></span></p></blockquote><p></p>
[QUOTE="Lukeworm, post: 4610723, member: 21121"] [LEFT][FONT=Verdana][COLOR=white]Mental Defense is it 10 + Mental Strength mod or is it different then the other 2 defenses (AC and Health)?[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Regarding special equipment I see Greyhound starting with some gizmo he jury-riged. He will barter his napalm grenade or reuse it for parts so that item worth can be added. I simply don’t like one shot items, I usually save them for an emergency and end up never using them at all. [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This can be one of three alternatives:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1. A ranged weapon (preferably two but that probably stretches money too far). It could be firearm/energy weapon if ammunition is available, if not then some sort of mechanical dart thrower (like a repeating crossbow). Money 60 domar + grenade.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]2. Armor of some sort should grant at least +4 AC and have some special quality. Money 170 domar + grenade.[/COLOR][/FONT][/LEFT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]3. If the above two alternatives are not possible then some other artifact. Money 20 domar + grenade.[/COLOR][/FONT] [/QUOTE]
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