airwalkrr
Adventurer
In AD&D, there was the 0-level character who was just like all the other common folk out there. You had hit points you could count on one hand, a thAC0 of 20 and hardly any proficiencies. 3rd edition threw the "0-level character" rule out with the implementation of NPC classes. Now while I think this was a great idea, I have always struggled with the fact that there is no longer a simple way to run a campaign where an ordinary group of common folk step into the role of heroes without leaving them with a messy NPC level that doesn't really do much for them.
Has anyone come up with a nice, neat way to convert your levels in NPC classes to PC classes? For instance, a 3rd-level expert decides to take up adventuring and eventually replaces his three levels of expert with fighter levels making him a 3rd-level fighter before he levels up any further. It would be easy enough to just replace expert with fighter level for level, but in such a case, the former expert loses a lot of skill points and suddenly has less willpower than he had previously.
One somewhat fair way I've come up with is to say having NPC levels gives you a negative level adjustment. This makes it easier to progress in a PC class rather than saying, "you suck as a 4th-level commoner, but you have to earn just as many experience points to level up as the 4th-level cleric." Also, it seems fair if you want to run this kind of campaign to allow the NPC classes to be considered favored classes so it doesn't automatically screw elf warrior/fighters just because they didn't become warrior/wizards instead.
Another idea is to assume all races have racial hit dice. So a human would have 1d8 hit points plus (2 + Int mod) x 4 skill points.
Has anyone come up with other ideas for doing this?
Has anyone come up with a nice, neat way to convert your levels in NPC classes to PC classes? For instance, a 3rd-level expert decides to take up adventuring and eventually replaces his three levels of expert with fighter levels making him a 3rd-level fighter before he levels up any further. It would be easy enough to just replace expert with fighter level for level, but in such a case, the former expert loses a lot of skill points and suddenly has less willpower than he had previously.
One somewhat fair way I've come up with is to say having NPC levels gives you a negative level adjustment. This makes it easier to progress in a PC class rather than saying, "you suck as a 4th-level commoner, but you have to earn just as many experience points to level up as the 4th-level cleric." Also, it seems fair if you want to run this kind of campaign to allow the NPC classes to be considered favored classes so it doesn't automatically screw elf warrior/fighters just because they didn't become warrior/wizards instead.
Another idea is to assume all races have racial hit dice. So a human would have 1d8 hit points plus (2 + Int mod) x 4 skill points.
Has anyone come up with other ideas for doing this?