Zoatebix Working on it Apr 12, 2005 #11 Oh wow. I'm definately going to have to come back to this thread for ideas, purchases, and research material. I wish I had something to contribute...
Oh wow. I'm definately going to have to come back to this thread for ideas, purchases, and research material. I wish I had something to contribute...
Nathan P. Mahney First Post Apr 13, 2005 #12 The Shattered Circle was a late 2e module with an excellent dungeon. Still remains the best experience I've ever had with an official mod.
The Shattered Circle was a late 2e module with an excellent dungeon. Still remains the best experience I've ever had with an official mod.
ColonelHardisson What? Me Worry? Apr 13, 2005 #13 You'd have to convert it, but The Broken Covenant of Calebais (the newest edition is Calebais: The Broken Covenant) for Ars Magica is exactly what you describe. http://www.atlas-games.com/product_tables/AG0275.php
You'd have to convert it, but The Broken Covenant of Calebais (the newest edition is Calebais: The Broken Covenant) for Ars Magica is exactly what you describe. http://www.atlas-games.com/product_tables/AG0275.php
MonsterMash First Post Apr 13, 2005 #15 The dungeon part of the Grey Citadel is pretty logical, though there is a lot more to the module than that.
The dungeon part of the Grey Citadel is pretty logical, though there is a lot more to the module than that.
DonAdam Explorer Apr 13, 2005 #16 The Toad God's Treasure is the most logical that I've seen, but the magic items are out of whack for the level (easily fixed). Siege of Durgham's Folly (with the web enhancement to make it harder) is possibly the best d20 module I've played.
The Toad God's Treasure is the most logical that I've seen, but the magic items are out of whack for the level (easily fixed). Siege of Durgham's Folly (with the web enhancement to make it harder) is possibly the best d20 module I've played.