ThirdWizard
First Post
I'm writing up a 4e adventure I'm going to run this weekend, and I've got three of these extended skill encounters in mind.
The first is going to be the PCs negotiating a continuation of an alliance with a dwarven lord. The PCs will have to convince him that it is in his best interest to at least go into talks with the human alliance. He's got an open mind toward it, but the humans are at war, and he isn't sure he wants to send his troops into battle. If they succeed 5 times, he will begin talks, if they fail 4 times, he will send them on his way. It will be free form, with the PCs deciding which skills to use and how to use them. (I'm still considering the consequences of capsizing.)
The second will be riding a boat through an underground river. The PCs will have to make set checks as they come up to keep the boat from capsizing. There will be five checks and three failures (a majority) will mean it capsizes. It will be athletics, acrobatics, perception, and two endurance checks. All PCs will have to roll, and there will have to be 2 successes or I'll mark off a failure. As an added trick, the PCs are having to carry the boat down the tunnels to the river and if they drop it or throw it down (they have to take a standard action to place it down safely), it will have to make a save or take a tick of failure before they even get wet (due to damage).
The third challenge will be convincing the black dragon to allow them to pass. They should be used to skill encounters by then, and they have to make 3 successes. One failure indicates the dragon attacks. If they succeed it will agree to let them pass in exchange for their magic items (which they should have at this point in the adventure). I made this one purposely difficult, 'cause its a freakin' black dragon.
The first is going to be the PCs negotiating a continuation of an alliance with a dwarven lord. The PCs will have to convince him that it is in his best interest to at least go into talks with the human alliance. He's got an open mind toward it, but the humans are at war, and he isn't sure he wants to send his troops into battle. If they succeed 5 times, he will begin talks, if they fail 4 times, he will send them on his way. It will be free form, with the PCs deciding which skills to use and how to use them. (I'm still considering the consequences of capsizing.)
The second will be riding a boat through an underground river. The PCs will have to make set checks as they come up to keep the boat from capsizing. There will be five checks and three failures (a majority) will mean it capsizes. It will be athletics, acrobatics, perception, and two endurance checks. All PCs will have to roll, and there will have to be 2 successes or I'll mark off a failure. As an added trick, the PCs are having to carry the boat down the tunnels to the river and if they drop it or throw it down (they have to take a standard action to place it down safely), it will have to make a save or take a tick of failure before they even get wet (due to damage).
The third challenge will be convincing the black dragon to allow them to pass. They should be used to skill encounters by then, and they have to make 3 successes. One failure indicates the dragon attacks. If they succeed it will agree to let them pass in exchange for their magic items (which they should have at this point in the adventure). I made this one purposely difficult, 'cause its a freakin' black dragon.
