Plane Sailing said:
I'm afraid I don't quite get where you are coming from at the moment. Would it be possible to explain your preferred position a bit more?
By gamist I mean that in 4E there is a mechanic behind this whole skill scene which says "after X skill checks the characters win/loose" no matter where in the game world the characters currently are. To flee from a city the goal isn't to somehow overcome the walls and shaking off any pursuers but to simply succeed in X number of skill checks.
Or that you are simply given a bonus just because you take the hard road and succeed for no real reason.
Of course the DM can decide that some skill checks do not count but then you can also throw out this 4E system completely and simply let the PC do what he wants. As long as he reaches his goal (being outside of the city) everything goals without artificial limits and arbitrary difficulty levels.
This sort of skill encounter is a good advice, but a mechanic for it is imo completely unnecessary.
LostSoul said:
Maybe there's someone on the other side of the "hard" wall that is more inclined to listen to your story, someone who can help you out. That person's not on the other side of the "easy" wall.
Maybe it's a princess who's so impressed with your athletic prowess she swoons and helps you out. She doesn't think so much of you if you climb the "easy" wall.
Why should there be a princess? And why should the princess value the opinion of the PC more because he climbed a hard wall instead of an easy wall?
Thats the core problem. With the 4E system the mechanics determine the (in game) reality. "You climbed a hard wall, so there is a princess on the other side" and not the more realistic approach where the situation in the in game reality determine the mechanics like "There is a princess on the other side of this hard to climb wall, do you want to climb it anyway?"
Or to use a other example
4E: You made your knowledge local check so there is a small, not much known alley in the next side street even though on the city map it is a dead end.
"3E": You made you knowledge local check so you know that the next side street is a dead end.
I favor the "3E" approach where the reality doesn't change just because the PC made a successful skill check. I also favor skill challenges where the PC have to reach a real goal (like getting outside of the city) instead of just having to succeed in X skill checks and then they win no matter where they actually are in the city.