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General Tabletop Discussion
*Dungeons & Dragons
Any of these Feat changes look too good?
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<blockquote data-quote="DND_Reborn" data-source="post: 8092776" data-attributes="member: 6987520"><p>Simple changes that make the listed feats more appealing.</p><p></p><p></p><p>(emphasis mine)</p><p></p><p>Start to approach this... what? Too strong? If I am reading your suggestion correctly, you are adding the same thing mine does (magical armor allows DR vs. magical BPS) but you are also making the DR up to 6 at higher levels! Yes, this keeps pace, but IMO would definitely make the feat too strong. Also, changing it to proficiency bonus only makes it less for levels 1-4. I <em>do</em> consider it a strong feat at level 1, but this is balanced out in that it isn't <em>as</em> useful at higher levels IME (still helpful, but not as much).</p><p></p><p></p><p></p><p>Yep, but of course not <em>just</em> fire, but whatever damage type you select. Our group actually liked the idea of being able to penetrate the immunity of things like giants, elementals, and dragons. However, they would <em>still</em> be resistant to it-- so it helps if a caster doesn't have other options ready at the time, but hardly solves the immunity issue completely IMO.</p><p></p><p></p><p>(emphasis mine)</p><p>Yeah, definitely too complex for a feat. I might not make a bad class feature in flavor, but I would be worried about it also being too strong as is.</p><p></p><p>Thanks for your input though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8092776, member: 6987520"] Simple changes that make the listed feats more appealing. (emphasis mine) Start to approach this... what? Too strong? If I am reading your suggestion correctly, you are adding the same thing mine does (magical armor allows DR vs. magical BPS) but you are also making the DR up to 6 at higher levels! Yes, this keeps pace, but IMO would definitely make the feat too strong. Also, changing it to proficiency bonus only makes it less for levels 1-4. I [I]do[/I] consider it a strong feat at level 1, but this is balanced out in that it isn't [I]as[/I] useful at higher levels IME (still helpful, but not as much). Yep, but of course not [I]just[/I] fire, but whatever damage type you select. Our group actually liked the idea of being able to penetrate the immunity of things like giants, elementals, and dragons. However, they would [I]still[/I] be resistant to it-- so it helps if a caster doesn't have other options ready at the time, but hardly solves the immunity issue completely IMO. (emphasis mine) Yeah, definitely too complex for a feat. I might not make a bad class feature in flavor, but I would be worried about it also being too strong as is. Thanks for your input though. :) [/QUOTE]
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Community
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Any of these Feat changes look too good?
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