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Any of these Feat changes look too good?
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<blockquote data-quote="dmhelp" data-source="post: 8093234" data-attributes="member: 7025338"><p>Here are my current rules for feats (the goal is the least number of lines of rules and simplest possible):</p><ul> <li data-xf-list-type="ul">Half feats (except Elven Accuracy and Resilient) don't have restrictions on which abilities you add +1 to (e.g. you can take Moderately Armored with +1 charisma)</li> <li data-xf-list-type="ul">Half feats (except Elven Accuracy and Resilient) may be picked two for one without an ability increase (e.g. you may take Moderately Armored with Weapon Master as one feat but you don't increase any of your abilities)</li> <li data-xf-list-type="ul">Now included as half feats: Charger, Dungeon Delver, Grappler, Linguist, Martial Adept, Medium Armor Master, Savage Attacker, Skilled</li> <li data-xf-list-type="ul">Dual Wielder - while wielding a one handed melee weapon in each hand may power attack (-5 hit/+10 damage) with melee weapon attacks made during an attack action</li> <li data-xf-list-type="ul">Elemental Adept - choose 2 of the 3 benefits: damage boost, ignore resistance, and downgrade immunity to resistance (downgrade immunity and ignore resistance cannot be used on the same target); can also choose poison damage type (goes along with Green Dragon Draconic Ancestry subclass change)</li> <li data-xf-list-type="ul">Linguist - learn 6 languages instead of 3</li> <li data-xf-list-type="ul">Weapon Master - gives proficiency with all simple and martial weapons</li> </ul></blockquote><p></p>
[QUOTE="dmhelp, post: 8093234, member: 7025338"] Here are my current rules for feats (the goal is the least number of lines of rules and simplest possible): [LIST] [*]Half feats (except Elven Accuracy and Resilient) don't have restrictions on which abilities you add +1 to (e.g. you can take Moderately Armored with +1 charisma) [*]Half feats (except Elven Accuracy and Resilient) may be picked two for one without an ability increase (e.g. you may take Moderately Armored with Weapon Master as one feat but you don't increase any of your abilities) [*]Now included as half feats: Charger, Dungeon Delver, Grappler, Linguist, Martial Adept, Medium Armor Master, Savage Attacker, Skilled [*]Dual Wielder - while wielding a one handed melee weapon in each hand may power attack (-5 hit/+10 damage) with melee weapon attacks made during an attack action [*]Elemental Adept - choose 2 of the 3 benefits: damage boost, ignore resistance, and downgrade immunity to resistance (downgrade immunity and ignore resistance cannot be used on the same target); can also choose poison damage type (goes along with Green Dragon Draconic Ancestry subclass change) [*]Linguist - learn 6 languages instead of 3 [*]Weapon Master - gives proficiency with all simple and martial weapons [/LIST] [/QUOTE]
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